Optimization-Free Style Transfer for 3D Gaussian Splats
Fuente:
arXiv
Saved in:
| Main Authors: | , |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866917101256572928 |
|---|---|
| author | Sablon, Raphael Du Hart, David |
| author_facet | Sablon, Raphael Du Hart, David |
| contents | The task of style transfer for 3D Gaussian splats has been explored in many previous works, but these require reconstructing or fine-tuning the splat while incorporating style information or optimizing a feature extraction network on the splat representation. We propose a reconstruction- and optimization-free approach to stylizing 3D Gaussian splats, allowing for direct stylization on a .ply or .splat file without requiring the original camera views. This is done by generating a graph structure across the implicit surface of the splat representation. A feed-forward, surface-based stylization method is then used and interpolated back to the individual splats in the scene. This also allows for fast stylization of splats with no additional training, achieving speeds under 2 minutes even on CPU-based consumer hardware. We demonstrate the quality results this approach achieves and compare to other 3D Gaussian splat style transfer methods. Code is publicly available at https://github.com/davidmhart/FastSplatStyler. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2508_05813 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Optimization-Free Style Transfer for 3D Gaussian Splats Sablon, Raphael Du Hart, David Computer Vision and Pattern Recognition The task of style transfer for 3D Gaussian splats has been explored in many previous works, but these require reconstructing or fine-tuning the splat while incorporating style information or optimizing a feature extraction network on the splat representation. We propose a reconstruction- and optimization-free approach to stylizing 3D Gaussian splats, allowing for direct stylization on a .ply or .splat file without requiring the original camera views. This is done by generating a graph structure across the implicit surface of the splat representation. A feed-forward, surface-based stylization method is then used and interpolated back to the individual splats in the scene. This also allows for fast stylization of splats with no additional training, achieving speeds under 2 minutes even on CPU-based consumer hardware. We demonstrate the quality results this approach achieves and compare to other 3D Gaussian splat style transfer methods. Code is publicly available at https://github.com/davidmhart/FastSplatStyler. |
| title | Optimization-Free Style Transfer for 3D Gaussian Splats |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2508.05813 |