Hybrid Game Control Envelope Synthesis

Fuente: arXiv
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Hauptverfasser: Kabra, Aditi, Laurent, Jonathan, Mitsch, Stefan, Platzer, André
Format: Preprint
Veröffentlicht: 2025
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author Kabra, Aditi
Laurent, Jonathan
Mitsch, Stefan
Platzer, André
author_facet Kabra, Aditi
Laurent, Jonathan
Mitsch, Stefan
Platzer, André
contents Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where each deterministic specialization of the policy is a control solution. This paper synthesizes nondeterministic winning policies for hybrid games that are as permissive as possible. It introduces subvalue maps, a compositional representation of such policies that enables verification and synthesis along the structure of the game. An inductive logical characterization in differential game logic (dGL) checks whether a subvalue map induces a sound control envelope which always induces a winning play. A policy is said to win if it always achieves the desirable outcome when the player follows it, no matter what actions the opponent plays. The maximal subvalue map, which allows the most action options while still winning, is shown to exist and satisfy a logical characterization. A family of algorithms for nondeterministic policy synthesis can be obtained from the inductive subvalue map soundness characterization. An implementation of these findings is evaluated on examples that use the expressivity of dGL to model a range of diverse control challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2508_05997
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hybrid Game Control Envelope Synthesis
Kabra, Aditi
Laurent, Jonathan
Mitsch, Stefan
Platzer, André
Programming Languages
Logic in Computer Science
I.2.2; I.2.4
Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where each deterministic specialization of the policy is a control solution. This paper synthesizes nondeterministic winning policies for hybrid games that are as permissive as possible. It introduces subvalue maps, a compositional representation of such policies that enables verification and synthesis along the structure of the game. An inductive logical characterization in differential game logic (dGL) checks whether a subvalue map induces a sound control envelope which always induces a winning play. A policy is said to win if it always achieves the desirable outcome when the player follows it, no matter what actions the opponent plays. The maximal subvalue map, which allows the most action options while still winning, is shown to exist and satisfy a logical characterization. A family of algorithms for nondeterministic policy synthesis can be obtained from the inductive subvalue map soundness characterization. An implementation of these findings is evaluated on examples that use the expressivity of dGL to model a range of diverse control challenges.
title Hybrid Game Control Envelope Synthesis
topic Programming Languages
Logic in Computer Science
I.2.2; I.2.4
url https://arxiv.org/abs/2508.05997