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Main Authors: Lei, Hongqin, Tang, Haowei, Zhang, Zhe
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.06077
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author Lei, Hongqin
Tang, Haowei
Zhang, Zhe
author_facet Lei, Hongqin
Tang, Haowei
Zhang, Zhe
contents Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players' quality of experience (QoE). Numerous studies have explored deep learning (DL) techniques to address this challenge. The efficiency of these DL-based approaches is highly affected by the dataset. However, existing datasets usually focus on the positions of objects while ignoring semantic relationships with other objects and their unique features. In this paper, we present a game dataset by collecting gameplay clips from Grand Theft Auto (GTA) V, and annotating the player's interested objects during the gameplay. Based on the collected data, we analyze several factors that have an impact on player's interest and identify that the player's in-game speed, object's size, and object's speed are the main factors. The dataset is available at https://drive.google.com/drive/folders/1idH251a2K-hGGd3pKjX-3Gx5o_rUqLC4?usp=sharing
format Preprint
id arxiv_https___arxiv_org_abs_2508_06077
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Cross-Perspective Annotated Dataset for Dynamic Object-Level Attention Modeling in Cloud Gaming
Lei, Hongqin
Tang, Haowei
Zhang, Zhe
Databases
Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players' quality of experience (QoE). Numerous studies have explored deep learning (DL) techniques to address this challenge. The efficiency of these DL-based approaches is highly affected by the dataset. However, existing datasets usually focus on the positions of objects while ignoring semantic relationships with other objects and their unique features. In this paper, we present a game dataset by collecting gameplay clips from Grand Theft Auto (GTA) V, and annotating the player's interested objects during the gameplay. Based on the collected data, we analyze several factors that have an impact on player's interest and identify that the player's in-game speed, object's size, and object's speed are the main factors. The dataset is available at https://drive.google.com/drive/folders/1idH251a2K-hGGd3pKjX-3Gx5o_rUqLC4?usp=sharing
title A Cross-Perspective Annotated Dataset for Dynamic Object-Level Attention Modeling in Cloud Gaming
topic Databases
url https://arxiv.org/abs/2508.06077