Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions

Fuente: arXiv
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Main Authors: Tanaka, Kojiro, Sato, Keiichi, Mikawa, Masahiko, Fujisawa, Makoto
Format: Preprint
Published: 2025
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author Tanaka, Kojiro
Sato, Keiichi
Mikawa, Masahiko
Fujisawa, Makoto
author_facet Tanaka, Kojiro
Sato, Keiichi
Mikawa, Masahiko
Fujisawa, Makoto
contents Recent research has focused on incorporating media into living environments via color-controlled materials and image display. In particular, grass-based displays have drawn attention as landscape-friendly interactive interfaces. To develop the grass display, it is important to obtain the grass color change characteristics that depend on the real environment. However, conventional methods require experiments on actual equipment every time the lighting or viewpoint changes, which is time-consuming and costly. Although research has begun on simulating grass colors, this approach still faces significant issues as it takes many hours for a single measurement. In this paper, we explore an interactive simulation of a grass display color change characteristic based on real-world conditions in a virtual environment. We evaluated our method's accuracy by simulating grass color characteristics across multiple viewpoints and environments, and then compared the results against prior work. The results indicated that our method tended to simulate the grass color characteristics similar to the actual characteristics and showed the potential to do so more quickly and with comparable accuracy to the previous study.
format Preprint
id arxiv_https___arxiv_org_abs_2508_06086
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions
Tanaka, Kojiro
Sato, Keiichi
Mikawa, Masahiko
Fujisawa, Makoto
Graphics
Human-Computer Interaction
Recent research has focused on incorporating media into living environments via color-controlled materials and image display. In particular, grass-based displays have drawn attention as landscape-friendly interactive interfaces. To develop the grass display, it is important to obtain the grass color change characteristics that depend on the real environment. However, conventional methods require experiments on actual equipment every time the lighting or viewpoint changes, which is time-consuming and costly. Although research has begun on simulating grass colors, this approach still faces significant issues as it takes many hours for a single measurement. In this paper, we explore an interactive simulation of a grass display color change characteristic based on real-world conditions in a virtual environment. We evaluated our method's accuracy by simulating grass color characteristics across multiple viewpoints and environments, and then compared the results against prior work. The results indicated that our method tended to simulate the grass color characteristics similar to the actual characteristics and showed the potential to do so more quickly and with comparable accuracy to the previous study.
title Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2508.06086