Asymmetric Network Games: $α$-Potential Function and Learning

Fuente: arXiv
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Autores principales: Rokade, Kiran, Jain, Adit, Parise, Francesca, Krishnamurthy, Vikram, Tardos, Eva
Formato: Preprint
Publicado: 2025
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author Rokade, Kiran
Jain, Adit
Parise, Francesca
Krishnamurthy, Vikram
Tardos, Eva
author_facet Rokade, Kiran
Jain, Adit
Parise, Francesca
Krishnamurthy, Vikram
Tardos, Eva
contents In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of heterogeneous players. This paper analyzes static network games using the framework of $α$-potential games. Under mild assumptions on the action sets (compact intervals) and the utility functions (twice continuously differentiable) of the players, we derive an expression for an inexact potential function of the game, called the $α$-potential function. Using such a function, we show that modified versions of the sequential best-response algorithm and the simultaneous gradient play algorithm achieve convergence of players' actions to a $2α$-Nash equilibrium. For linear-quadratic network games, we show that $α$ depends on the maximum asymmetry in the network and is well-behaved for a wide range of networks of practical interest. Further, we derive bounds on the social welfare of the $α$-Nash equilibrium corresponding to the maximum of the $α$-potential function, under suitable assumptions. We numerically illustrate the convergence of the proposed algorithms and properties of the learned $2α$-Nash equilibria.
format Preprint
id arxiv_https___arxiv_org_abs_2508_06619
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Asymmetric Network Games: $α$-Potential Function and Learning
Rokade, Kiran
Jain, Adit
Parise, Francesca
Krishnamurthy, Vikram
Tardos, Eva
Computer Science and Game Theory
Multiagent Systems
Social and Information Networks
Systems and Control
In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of heterogeneous players. This paper analyzes static network games using the framework of $α$-potential games. Under mild assumptions on the action sets (compact intervals) and the utility functions (twice continuously differentiable) of the players, we derive an expression for an inexact potential function of the game, called the $α$-potential function. Using such a function, we show that modified versions of the sequential best-response algorithm and the simultaneous gradient play algorithm achieve convergence of players' actions to a $2α$-Nash equilibrium. For linear-quadratic network games, we show that $α$ depends on the maximum asymmetry in the network and is well-behaved for a wide range of networks of practical interest. Further, we derive bounds on the social welfare of the $α$-Nash equilibrium corresponding to the maximum of the $α$-potential function, under suitable assumptions. We numerically illustrate the convergence of the proposed algorithms and properties of the learned $2α$-Nash equilibria.
title Asymmetric Network Games: $α$-Potential Function and Learning
topic Computer Science and Game Theory
Multiagent Systems
Social and Information Networks
Systems and Control
url https://arxiv.org/abs/2508.06619