GPU-accelerated Direct Geolocation of GNSS Interference

Fuente: arXiv
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Autores principales: Clements, Jacob S., Clements, Zachary L.
Formato: Preprint
Publicado: 2025
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author Clements, Jacob S.
Clements, Zachary L.
author_facet Clements, Jacob S.
Clements, Zachary L.
contents In recent years, there has been a sharp increase in Global Navigation Satellite Systems (GNSS) interference, which has proven to be problematic in GNSS-dependent civilian applications. Many currently deployed GNSS receivers lack the proper countermeasures to defend themselves against interference, prompting the need for alternative defenses. Satellites in Low Earth Orbit (LEO) provide an opportunity for GNSS interference detection, classification, and localization. The direct geolocation approach has been shown to be well-suited for low SNR regimes and in cases limited to short captures -- exactly what is expected for receivers in LEO. Direct geolocation is a single-step search over a geographical grid that enables estimation of the transmitter location directly from correlating raw observed signals. However, a key limitation to this approach is the computational requirements. This computational burden is compounded for LEO-based receivers as the geographic search space is extensive. This paper alleviates the computational burden of direct geolocation by exploiting the independence of position-domain correlation across candidate points and time steps: nearly all computation can be accomplished in parallel on a graphics processing unit (GPU). This paper presents and evaluates the performance of GPU-accelerated direct geolocation compared to traditional CPU processing.
format Preprint
id arxiv_https___arxiv_org_abs_2508_06672
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GPU-accelerated Direct Geolocation of GNSS Interference
Clements, Jacob S.
Clements, Zachary L.
Signal Processing
In recent years, there has been a sharp increase in Global Navigation Satellite Systems (GNSS) interference, which has proven to be problematic in GNSS-dependent civilian applications. Many currently deployed GNSS receivers lack the proper countermeasures to defend themselves against interference, prompting the need for alternative defenses. Satellites in Low Earth Orbit (LEO) provide an opportunity for GNSS interference detection, classification, and localization. The direct geolocation approach has been shown to be well-suited for low SNR regimes and in cases limited to short captures -- exactly what is expected for receivers in LEO. Direct geolocation is a single-step search over a geographical grid that enables estimation of the transmitter location directly from correlating raw observed signals. However, a key limitation to this approach is the computational requirements. This computational burden is compounded for LEO-based receivers as the geographic search space is extensive. This paper alleviates the computational burden of direct geolocation by exploiting the independence of position-domain correlation across candidate points and time steps: nearly all computation can be accomplished in parallel on a graphics processing unit (GPU). This paper presents and evaluates the performance of GPU-accelerated direct geolocation compared to traditional CPU processing.
title GPU-accelerated Direct Geolocation of GNSS Interference
topic Signal Processing
url https://arxiv.org/abs/2508.06672