3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization

Fuente: arXiv
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Autores principales: Gunes, Ulas, Turkulainen, Matias, Silaev, Mikhail, Kannala, Juho, Rahtu, Esa
Formato: Preprint
Publicado: 2025
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author Gunes, Ulas
Turkulainen, Matias
Silaev, Mikhail
Kannala, Juho
Rahtu, Esa
author_facet Gunes, Ulas
Turkulainen, Matias
Silaev, Mikhail
Kannala, Juho
Rahtu, Esa
contents We present the first evaluation of 3D Gaussian Splatting methods on real fisheye imagery with fields of view above 180\textdegree{}. Our study evaluates Fisheye-GS \cite{liao2024fisheyegslightweightextensiblegaussian} and 3DGUT \cite{wu20253dgut} on indoor and outdoor scenes captured with 200\textdegree{} fisheye cameras, with the aim of assessing the practicality of wide-angle reconstruction under severe distortion. By comparing reconstructions at 200\textdegree{}, 160\textdegree{}, and 120\textdegree{} field-of-view, we show that both methods achieve their best results at 160\textdegree{}, which balances scene coverage with image quality, while distortion at 200\textdegree{} degrades performance. To address the common failure of Structure-from-Motion (SfM) initialization at such wide angles, we introduce a depth-based alternative using UniK3D (Universal Camera Monocular 3D Estimation) \cite{piccinelli2025unik3d}. This represents the first application of UniK3D to fisheye imagery beyond 200\textdegree{}, despite the model not being trained on such data. With the number of predicted points controlled to match SfM for fairness, UniK3D produces geometrically accurate reconstructions that rival or surpass SfM, even in challenging scenes with fog, glare, or open sky. These results demonstrate the feasibility of fisheye-based 3D Gaussian Splatting and provides a benchmark for future research on wide-angle reconstruction from sparse and distorted inputs.
format Preprint
id arxiv_https___arxiv_org_abs_2508_06968
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization
Gunes, Ulas
Turkulainen, Matias
Silaev, Mikhail
Kannala, Juho
Rahtu, Esa
Computer Vision and Pattern Recognition
Graphics
We present the first evaluation of 3D Gaussian Splatting methods on real fisheye imagery with fields of view above 180\textdegree{}. Our study evaluates Fisheye-GS \cite{liao2024fisheyegslightweightextensiblegaussian} and 3DGUT \cite{wu20253dgut} on indoor and outdoor scenes captured with 200\textdegree{} fisheye cameras, with the aim of assessing the practicality of wide-angle reconstruction under severe distortion. By comparing reconstructions at 200\textdegree{}, 160\textdegree{}, and 120\textdegree{} field-of-view, we show that both methods achieve their best results at 160\textdegree{}, which balances scene coverage with image quality, while distortion at 200\textdegree{} degrades performance. To address the common failure of Structure-from-Motion (SfM) initialization at such wide angles, we introduce a depth-based alternative using UniK3D (Universal Camera Monocular 3D Estimation) \cite{piccinelli2025unik3d}. This represents the first application of UniK3D to fisheye imagery beyond 200\textdegree{}, despite the model not being trained on such data. With the number of predicted points controlled to match SfM for fairness, UniK3D produces geometrically accurate reconstructions that rival or surpass SfM, even in challenging scenes with fog, glare, or open sky. These results demonstrate the feasibility of fisheye-based 3D Gaussian Splatting and provides a benchmark for future research on wide-angle reconstruction from sparse and distorted inputs.
title 3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2508.06968