Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
Fuente:
arXiv
Saved in:
| Main Authors: | Yin, Minghao, Cao, Yukang, Peng, Songyou, Han, Kai |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
by: Gao, Quankai, et al.
Published: (2024)
by: Gao, Quankai, et al.
Published: (2024)
SplatTalk: 3D VQA with Gaussian Splatting
by: Thai, Anh, et al.
Published: (2025)
by: Thai, Anh, et al.
Published: (2025)
WildGaussians: 3D Gaussian Splatting in the Wild
by: Kulhanek, Jonas, et al.
Published: (2024)
by: Kulhanek, Jonas, et al.
Published: (2024)
ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
by: Chen, Shen, et al.
Published: (2024)
by: Chen, Shen, et al.
Published: (2024)
Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models
by: Yin, Minghao, et al.
Published: (2025)
by: Yin, Minghao, et al.
Published: (2025)
STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting
by: Deng, Yunze, et al.
Published: (2025)
by: Deng, Yunze, et al.
Published: (2025)
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
by: Tang, Jiaxiang, et al.
Published: (2023)
by: Tang, Jiaxiang, et al.
Published: (2023)
DepthSplat: Connecting Gaussian Splatting and Depth
by: Xu, Haofei, et al.
Published: (2024)
by: Xu, Haofei, et al.
Published: (2024)
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
by: Li, Yiwei, et al.
Published: (2025)
by: Li, Yiwei, et al.
Published: (2025)
4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting
by: Zhou, Sifan, et al.
Published: (2026)
by: Zhou, Sifan, et al.
Published: (2026)
Alias-free 4D Gaussian Splatting
by: Chen, Zilong, et al.
Published: (2025)
by: Chen, Zilong, et al.
Published: (2025)
DreamGaussian4D: Generative 4D Gaussian Splatting
by: Ren, Jiawei, et al.
Published: (2023)
by: Ren, Jiawei, et al.
Published: (2023)
CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization
by: Ackermann, Jan, et al.
Published: (2025)
by: Ackermann, Jan, et al.
Published: (2025)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
by: Shin, Inkyu, et al.
Published: (2024)
by: Shin, Inkyu, et al.
Published: (2024)
4C4D: 4 Camera 4D Gaussian Splatting
by: Zhou, Junsheng, et al.
Published: (2026)
by: Zhou, Junsheng, et al.
Published: (2026)
4D Gaussian Splatting SLAM
by: Li, Yanyan, et al.
Published: (2025)
by: Li, Yanyan, et al.
Published: (2025)
InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior
by: Wen, Minghao, et al.
Published: (2025)
by: Wen, Minghao, et al.
Published: (2025)
Instant4D: 4D Gaussian Splatting in Minutes
by: Luo, Zhanpeng, et al.
Published: (2025)
by: Luo, Zhanpeng, et al.
Published: (2025)
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
by: Mihajlovic, Marko, et al.
Published: (2024)
by: Mihajlovic, Marko, et al.
Published: (2024)
No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
by: Ye, Botao, et al.
Published: (2024)
by: Ye, Botao, et al.
Published: (2024)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
by: Li, Wanhua, et al.
Published: (2025)
by: Li, Wanhua, et al.
Published: (2025)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
by: Miao, Sheng, et al.
Published: (2026)
by: Miao, Sheng, et al.
Published: (2026)
CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting
by: Hou, Karly, et al.
Published: (2025)
by: Hou, Karly, et al.
Published: (2025)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting
by: Jin, Shilong, et al.
Published: (2025)
by: Jin, Shilong, et al.
Published: (2025)
VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling
by: Xiao, Yuru, et al.
Published: (2025)
by: Xiao, Yuru, et al.
Published: (2025)
HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstruction
by: Zhao, Haoyu, et al.
Published: (2024)
by: Zhao, Haoyu, et al.
Published: (2024)
A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision
by: Peng, Chensheng, et al.
Published: (2024)
by: Peng, Chensheng, et al.
Published: (2024)
Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting
by: Huang, Tingxuan, et al.
Published: (2026)
by: Huang, Tingxuan, et al.
Published: (2026)
Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
by: Yin, Minghao, et al.
Published: (2026)
by: Yin, Minghao, et al.
Published: (2026)
DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering
by: Qiao, Yiran, et al.
Published: (2026)
by: Qiao, Yiran, et al.
Published: (2026)
Decoupling Motion and Geometry in 4D Gaussian Splatting
by: Zhang, Yi, et al.
Published: (2026)
by: Zhang, Yi, et al.
Published: (2026)
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
by: Yeom, Suwoong, et al.
Published: (2026)
by: Yeom, Suwoong, et al.
Published: (2026)
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
by: Cheng, Kai, et al.
Published: (2024)
by: Cheng, Kai, et al.
Published: (2024)
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
by: Han, Liang, et al.
Published: (2024)
by: Han, Liang, et al.
Published: (2024)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
by: Kim, Mijeong, et al.
Published: (2024)
by: Kim, Mijeong, et al.
Published: (2024)
Similar Items
-
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
by: Gao, Quankai, et al.
Published: (2024) -
SplatTalk: 3D VQA with Gaussian Splatting
by: Thai, Anh, et al.
Published: (2025) -
WildGaussians: 3D Gaussian Splatting in the Wild
by: Kulhanek, Jonas, et al.
Published: (2024) -
ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
by: Chen, Shen, et al.
Published: (2024) -
Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models
by: Yin, Minghao, et al.
Published: (2025)