Make Your MoVe: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Wang, Weitao, Xu, Haoran, Meng, Jun, Wang, Haoqian
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866913984237535232
author Wang, Weitao
Xu, Haoran
Meng, Jun
Wang, Haoqian
author_facet Wang, Weitao
Xu, Haoran
Meng, Jun
Wang, Haoqian
contents As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generation methods (like multi-view diffusion models) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a tuning-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusion models and editing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2508_07700
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Make Your MoVe: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing
Wang, Weitao
Xu, Haoran
Meng, Jun
Wang, Haoqian
Computer Vision and Pattern Recognition
As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generation methods (like multi-view diffusion models) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a tuning-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusion models and editing methods.
title Make Your MoVe: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.07700