Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

Fuente: arXiv
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Main Authors: Jia, Bo, Guo, Yanan, Chang, Ying, Zhang, Benkui, Xie, Ying, Du, Kangning, Cao, Lin
Format: Preprint
Published: 2025
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author Jia, Bo
Guo, Yanan
Chang, Ying
Zhang, Benkui
Xie, Ying
Du, Kangning
Cao, Lin
author_facet Jia, Bo
Guo, Yanan
Chang, Ying
Zhang, Benkui
Xie, Ying
Du, Kangning
Cao, Lin
contents 3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current view, biases may emerge upon switching to nearby views. To address the distance and global matching challenges in multi-view scenes, we design multi-view normal and distance-guided Gaussian splatting. This method achieves geometric depth unification and high-accuracy reconstruction by constraining nearby depth maps and aligning 3D normals. Specifically, for the reconstruction of small indoor and outdoor scenes, we propose a multi-view distance reprojection regularization module that achieves multi-view Gaussian alignment by computing the distance loss between two nearby views and the same Gaussian surface. Additionally, we develop a multi-view normal enhancement module, which ensures consistency across views by matching the normals of pixel points in nearby views and calculating the loss. Extensive experimental results demonstrate that our method outperforms the baseline in both quantitative and qualitative evaluations, significantly enhancing the surface reconstruction capability of 3DGS. Our code will be made publicly available at (https://github.com/Bistu3DV/MND-GS/).
format Preprint
id arxiv_https___arxiv_org_abs_2508_07701
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction
Jia, Bo
Guo, Yanan
Chang, Ying
Zhang, Benkui
Xie, Ying
Du, Kangning
Cao, Lin
Computer Vision and Pattern Recognition
Robotics
3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current view, biases may emerge upon switching to nearby views. To address the distance and global matching challenges in multi-view scenes, we design multi-view normal and distance-guided Gaussian splatting. This method achieves geometric depth unification and high-accuracy reconstruction by constraining nearby depth maps and aligning 3D normals. Specifically, for the reconstruction of small indoor and outdoor scenes, we propose a multi-view distance reprojection regularization module that achieves multi-view Gaussian alignment by computing the distance loss between two nearby views and the same Gaussian surface. Additionally, we develop a multi-view normal enhancement module, which ensures consistency across views by matching the normals of pixel points in nearby views and calculating the loss. Extensive experimental results demonstrate that our method outperforms the baseline in both quantitative and qualitative evaluations, significantly enhancing the surface reconstruction capability of 3DGS. Our code will be made publicly available at (https://github.com/Bistu3DV/MND-GS/).
title Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2508.07701