Empowering Children to Create AI-Enabled Augmented Reality Experiences

Fuente: arXiv
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Bibliographic Details
Main Authors: Zhang, Lei, Zhou, Shuyao, Liaqat, Amna, Mak, Tinney, Berengard, Brian, Qian, Emily, Monroy-Hernández, Andrés
Format: Preprint
Published: 2025
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author Zhang, Lei
Zhou, Shuyao
Liaqat, Amna
Mak, Tinney
Berengard, Brian
Qian, Emily
Monroy-Hernández, Andrés
author_facet Zhang, Lei
Zhou, Shuyao
Liaqat, Amna
Mak, Tinney
Berengard, Brian
Qian, Emily
Monroy-Hernández, Andrés
contents Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.
format Preprint
id arxiv_https___arxiv_org_abs_2508_08467
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Empowering Children to Create AI-Enabled Augmented Reality Experiences
Zhang, Lei
Zhou, Shuyao
Liaqat, Amna
Mak, Tinney
Berengard, Brian
Qian, Emily
Monroy-Hernández, Andrés
Human-Computer Interaction
Artificial Intelligence
Graphics
Programming Languages
Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.
title Empowering Children to Create AI-Enabled Augmented Reality Experiences
topic Human-Computer Interaction
Artificial Intelligence
Graphics
Programming Languages
url https://arxiv.org/abs/2508.08467