Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual Reality
Fuente:
arXiv
Saved in:
| Main Authors: | Lai, Chao-Jung, Sousa, Mauricio, Zhang, Tianyu, Sidenmark, Ludwig, Grossman, Tovi |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration
by: Sidenmark, Ludwig, et al.
Published: (2024)
by: Sidenmark, Ludwig, et al.
Published: (2024)
MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed Reality
by: Qiu, Leping, et al.
Published: (2025)
by: Qiu, Leping, et al.
Published: (2025)
The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality
by: Hu, Jinghui, et al.
Published: (2026)
by: Hu, Jinghui, et al.
Published: (2026)
Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence
by: Wang, Haoyu, et al.
Published: (2026)
by: Wang, Haoyu, et al.
Published: (2026)
LOOM: Personalized Learning Informed by Daily LLM Conversations Toward Long-Term Mastery via a Dynamic Learner Memory Graph
by: Cui, Justin, et al.
Published: (2025)
by: Cui, Justin, et al.
Published: (2025)
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
by: Sidenmark, Ludwig, et al.
Published: (2026)
by: Sidenmark, Ludwig, et al.
Published: (2026)
KnowledgeTrail: Generative Timeline for Exploration and Sensemaking of Historical Events and Knowledge Formation
by: Suh, Sangho, et al.
Published: (2025)
by: Suh, Sangho, et al.
Published: (2025)
Exploring the Design Space of Cognitive Engagement Techniques with AI-Generated Code for Enhanced Learning
by: Kazemitabaar, Majeed, et al.
Published: (2024)
by: Kazemitabaar, Majeed, et al.
Published: (2024)
Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays
by: Shi, Rongkai, et al.
Published: (2024)
by: Shi, Rongkai, et al.
Published: (2024)
StoryEnsemble: Enabling Dynamic Exploration & Iteration in the Design Process with AI and Forward-Backward Propagation
by: Suh, Sangho, et al.
Published: (2025)
by: Suh, Sangho, et al.
Published: (2025)
Script2Screen: Supporting Dialogue Scriptwriting with Interactive Audiovisual Generation
by: Wang, Zhecheng, et al.
Published: (2025)
by: Wang, Zhecheng, et al.
Published: (2025)
Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
by: Özdel, Süleyman, et al.
Published: (2025)
by: Özdel, Süleyman, et al.
Published: (2025)
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
by: Cmentowski, Sebastian, et al.
Published: (2025)
by: Cmentowski, Sebastian, et al.
Published: (2025)
Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance
by: Liu, Tianyu, et al.
Published: (2024)
by: Liu, Tianyu, et al.
Published: (2024)
STAR: Smartphone-analogous Typing in Augmented Reality
by: Kim, Taejun, et al.
Published: (2025)
by: Kim, Taejun, et al.
Published: (2025)
Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality
by: DeMarbre, Eric, et al.
Published: (2025)
by: DeMarbre, Eric, et al.
Published: (2025)
ImageInThat: Manipulating Images to Convey User Instructions to Robots
by: Mahadevan, Karthik, et al.
Published: (2025)
by: Mahadevan, Karthik, et al.
Published: (2025)
SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration
by: Brade, Stephen, et al.
Published: (2023)
by: Brade, Stephen, et al.
Published: (2023)
Locability: An Ability-Based Ranking Model for Virtual Reality Locomotion Techniques
by: Franz, Rachel L., et al.
Published: (2025)
by: Franz, Rachel L., et al.
Published: (2025)
OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs
by: Li, Jiahao Nick, et al.
Published: (2024)
by: Li, Jiahao Nick, et al.
Published: (2024)
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
by: Krekhov, Andrey, et al.
Published: (2025)
by: Krekhov, Andrey, et al.
Published: (2025)
Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
by: Lu, Yang, et al.
Published: (2026)
by: Lu, Yang, et al.
Published: (2026)
Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
by: Yershova, Anna, et al.
Published: (2024)
by: Yershova, Anna, et al.
Published: (2024)
Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses
by: Zhang, Zheng, et al.
Published: (2026)
by: Zhang, Zheng, et al.
Published: (2026)
An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
by: Gerling, Kathrin, et al.
Published: (2024)
by: Gerling, Kathrin, et al.
Published: (2024)
MeTACAST: Target- and Context-aware Spatial Selection in VR
by: Zhao, Lixiang, et al.
Published: (2023)
by: Zhao, Lixiang, et al.
Published: (2023)
AnkleType: A Hands- and Eyes-free Foot-based Text Entry Technique in Virtual Reality
by: Luo, Xiyun, et al.
Published: (2026)
by: Luo, Xiyun, et al.
Published: (2026)
Virtual Reality for Action Evaluation
by: Garcia, Mario De Lucas, et al.
Published: (2024)
by: Garcia, Mario De Lucas, et al.
Published: (2024)
Improving Steering and Verification in AI-Assisted Data Analysis with Interactive Task Decomposition
by: Kazemitabaar, Majeed, et al.
Published: (2024)
by: Kazemitabaar, Majeed, et al.
Published: (2024)
A Tool for Estimating Success Rates of Raycasting-Based Object Selection in Virtual Reality
by: Okuno, Tatsuya, et al.
Published: (2026)
by: Okuno, Tatsuya, et al.
Published: (2026)
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
by: Cmentowski, Sebastian, et al.
Published: (2019)
by: Cmentowski, Sebastian, et al.
Published: (2019)
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
by: Rasch, Julian, et al.
Published: (2024)
by: Rasch, Julian, et al.
Published: (2024)
CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence
by: Shi, Jingyu, et al.
Published: (2025)
by: Shi, Jingyu, et al.
Published: (2025)
Exploring Virtual Reality through Ihde's Instrumental Realism
by: Zhang, He, et al.
Published: (2024)
by: Zhang, He, et al.
Published: (2024)
Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
by: Gagné, Gabriel, et al.
Published: (2025)
by: Gagné, Gabriel, et al.
Published: (2025)
Using Virtual Reality in Museums to Bridge the Gap Between Material Heritage and the Interpretation of Its Immaterial Context
by: Cunha, Carlos R., et al.
Published: (2025)
by: Cunha, Carlos R., et al.
Published: (2025)
Generative Multi-Sensory Meditation: Exploring Immersive Depth and Activation in Virtual Reality
by: Jiang, Yuyang, et al.
Published: (2025)
by: Jiang, Yuyang, et al.
Published: (2025)
Virtual Reality for Urban Walkability Assessment
by: Pham, Viet Hung, et al.
Published: (2025)
by: Pham, Viet Hung, et al.
Published: (2025)
Virtual and Augmented Realities as Symbolic Assemblies
by: Bodon, Charles
Published: (2024)
by: Bodon, Charles
Published: (2024)
Understanding Physical Breakdowns in Virtual Reality
by: Tseng, Wen-Jie
Published: (2024)
by: Tseng, Wen-Jie
Published: (2024)
Similar Items
-
Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration
by: Sidenmark, Ludwig, et al.
Published: (2024) -
MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed Reality
by: Qiu, Leping, et al.
Published: (2025) -
The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality
by: Hu, Jinghui, et al.
Published: (2026) -
Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence
by: Wang, Haoyu, et al.
Published: (2026) -
LOOM: Personalized Learning Informed by Daily LLM Conversations Toward Long-Term Mastery via a Dynamic Learner Memory Graph
by: Cui, Justin, et al.
Published: (2025)