How to Resolve Envy by Adding Goods

Fuente: arXiv
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Auteurs principaux: Bentert, Matthias, Bredereck, Robert, Deltl, Eva, Jain, Pallavi, Kellerhals, Leon
Format: Preprint
Publié: 2025
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author Bentert, Matthias
Bredereck, Robert
Deltl, Eva
Jain, Pallavi
Kellerhals, Leon
author_facet Bentert, Matthias
Bredereck, Robert
Deltl, Eva
Jain, Pallavi
Kellerhals, Leon
contents We consider the problem of resolving the envy of a given initial allocation by adding elements from a pool of goods. We give a characterization of the instances where envy can be resolved by adding an arbitrary number of copies of the items in the pool. From this characterization, we derive a polynomial-time algorithm returning a respective solution if it exists. If the number of copies or the total number of added items are bounded, the problem becomes computationally intractable even in various restricted cases. We perform a parameterized complexity analysis, focusing on the number of agents and the pool size as parameters. Notably, although not every instance admits an envy-free solution, our approach allows us to efficiently determine, in polynomial time, whether a solution exists-an aspect that is both theoretically interesting and far from trivial.
format Preprint
id arxiv_https___arxiv_org_abs_2508_08682
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle How to Resolve Envy by Adding Goods
Bentert, Matthias
Bredereck, Robert
Deltl, Eva
Jain, Pallavi
Kellerhals, Leon
Computer Science and Game Theory
Computational Complexity
We consider the problem of resolving the envy of a given initial allocation by adding elements from a pool of goods. We give a characterization of the instances where envy can be resolved by adding an arbitrary number of copies of the items in the pool. From this characterization, we derive a polynomial-time algorithm returning a respective solution if it exists. If the number of copies or the total number of added items are bounded, the problem becomes computationally intractable even in various restricted cases. We perform a parameterized complexity analysis, focusing on the number of agents and the pool size as parameters. Notably, although not every instance admits an envy-free solution, our approach allows us to efficiently determine, in polynomial time, whether a solution exists-an aspect that is both theoretically interesting and far from trivial.
title How to Resolve Envy by Adding Goods
topic Computer Science and Game Theory
Computational Complexity
url https://arxiv.org/abs/2508.08682