First- and Zeroth-Order Learning in Asynchronous Games

Fuente: arXiv
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Auteurs principaux: Wang, Zifan, Yi, Xinlei, Zavlanos, Michael M., Johansson, Karl H.
Format: Preprint
Publié: 2025
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author Wang, Zifan
Yi, Xinlei
Zavlanos, Michael M.
Johansson, Karl H.
author_facet Wang, Zifan
Yi, Xinlei
Zavlanos, Michael M.
Johansson, Karl H.
contents This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within a fixed-length time interval, we explore the conditions to ensure convergence of such asynchronous games. The analysis begins with a simple quadratic game from which we derive tight convergence conditions through the lens of linear control theory. Then, we provide a quasidominance condition for general convex games. Our results demonstrate that this condition is stringent since when this condition is not satisfied, the asynchronous games may fail to converge. We propose both first- and zeroth-order learning algorithms for asynchronous games, depending on the type of available feedback, and analyze their last-iterate convergence rates. Numerical experiments are presented on economic market problems to verify our results.
format Preprint
id arxiv_https___arxiv_org_abs_2508_09111
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle First- and Zeroth-Order Learning in Asynchronous Games
Wang, Zifan
Yi, Xinlei
Zavlanos, Michael M.
Johansson, Karl H.
Optimization and Control
This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within a fixed-length time interval, we explore the conditions to ensure convergence of such asynchronous games. The analysis begins with a simple quadratic game from which we derive tight convergence conditions through the lens of linear control theory. Then, we provide a quasidominance condition for general convex games. Our results demonstrate that this condition is stringent since when this condition is not satisfied, the asynchronous games may fail to converge. We propose both first- and zeroth-order learning algorithms for asynchronous games, depending on the type of available feedback, and analyze their last-iterate convergence rates. Numerical experiments are presented on economic market problems to verify our results.
title First- and Zeroth-Order Learning in Asynchronous Games
topic Optimization and Control
url https://arxiv.org/abs/2508.09111