Virtual Reality User Interface Design: Best Practices and Implementation

Fuente: arXiv
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Autori principali: Mehmedova, Esin, Berrezueta-Guzman, Santiago, Wagner, Stefan
Natura: Preprint
Pubblicazione: 2025
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author Mehmedova, Esin
Berrezueta-Guzman, Santiago
Wagner, Stefan
author_facet Mehmedova, Esin
Berrezueta-Guzman, Santiago
Wagner, Stefan
contents Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a noticeable lack of unified and comprehensive design guidelines for VR UI design. To address this gap, we conducted a systematic literature review to identify existing best practices and propose 28 unified guidelines for UI development in VR. Building on these insights, this research proposes a framework to guide the creation of more effective VR interfaces. To demonstrate and validate these practices, we developed a VR application called FlUId and an interactive Web Tool that serves as a guideline explorer and project planning resource for developers. A user study was conducted to evaluate the impact of the proposed guidelines. The findings aim to bridge the gap between theory and practice, offering concrete recommendations and digital tools for VR designers and developers.
format Preprint
id arxiv_https___arxiv_org_abs_2508_09358
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Virtual Reality User Interface Design: Best Practices and Implementation
Mehmedova, Esin
Berrezueta-Guzman, Santiago
Wagner, Stefan
Human-Computer Interaction
Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a noticeable lack of unified and comprehensive design guidelines for VR UI design. To address this gap, we conducted a systematic literature review to identify existing best practices and propose 28 unified guidelines for UI development in VR. Building on these insights, this research proposes a framework to guide the creation of more effective VR interfaces. To demonstrate and validate these practices, we developed a VR application called FlUId and an interactive Web Tool that serves as a guideline explorer and project planning resource for developers. A user study was conducted to evaluate the impact of the proposed guidelines. The findings aim to bridge the gap between theory and practice, offering concrete recommendations and digital tools for VR designers and developers.
title Virtual Reality User Interface Design: Best Practices and Implementation
topic Human-Computer Interaction
url https://arxiv.org/abs/2508.09358