Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Zhou, Zheng, Zhang, Jia-Chen, Xiong, Yu-Jie, Xia, Chun-Ming
Format: Preprint
Published: 2025
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author Zhou, Zheng
Zhang, Jia-Chen
Xiong, Yu-Jie
Xia, Chun-Ming
author_facet Zhou, Zheng
Zhang, Jia-Chen
Xiong, Yu-Jie
Xia, Chun-Ming
contents Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization enables the model to allocate computational resources preferentially to critical regions requiring refinement while maintaining global consistency. Extensive experimental evaluations across multiple benchmarks demonstrate that our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities, while maintaining real-time rendering efficiency. Quantitative metrics and perceptual studies confirm statistically significant improvements over baseline approaches in both structural similarity (SSIM) and perceptual quality (LPIPS).
format Preprint
id arxiv_https___arxiv_org_abs_2508_10507
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
Zhou, Zheng
Zhang, Jia-Chen
Xiong, Yu-Jie
Xia, Chun-Ming
Computer Vision and Pattern Recognition
Artificial Intelligence
Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization enables the model to allocate computational resources preferentially to critical regions requiring refinement while maintaining global consistency. Extensive experimental evaluations across multiple benchmarks demonstrate that our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities, while maintaining real-time rendering efficiency. Quantitative metrics and perceptual studies confirm statistically significant improvements over baseline approaches in both structural similarity (SSIM) and perceptual quality (LPIPS).
title Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2508.10507