Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video

Fuente: arXiv
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Hauptverfasser: Goel, Dave, Guzdial, Matthew, Sarkar, Anurag
Format: Preprint
Veröffentlicht: 2025
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author Goel, Dave
Guzdial, Matthew
Sarkar, Anurag
author_facet Goel, Dave
Guzdial, Matthew
Sarkar, Anurag
contents World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2508_11836
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video
Goel, Dave
Guzdial, Matthew
Sarkar, Anurag
Artificial Intelligence
World models are defined as a compressed spatial and temporal learned representation of an environment. The learned representation is typically a neural network, making transfer of the learned environment dynamics and explainability a challenge. In this paper, we propose an approach, Finite Automata Extraction (FAE), that learns a neuro-symbolic world model from gameplay video represented as programs in a novel domain-specific language (DSL): Retro Coder. Compared to prior world model approaches, FAE learns a more precise model of the environment and more general code than prior DSL-based approaches.
title Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video
topic Artificial Intelligence
url https://arxiv.org/abs/2508.11836