Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI

Fuente: arXiv
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Hauptverfasser: Ling, Long, Chen, Xinyi, Wen, Ruoyu, Li, Toby Jia-Jun, LC, Ray
Format: Preprint
Veröffentlicht: 2025
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author Ling, Long
Chen, Xinyi
Wen, Ruoyu
Li, Toby Jia-Jun
LC, Ray
author_facet Ling, Long
Chen, Xinyi
Wen, Ruoyu
Li, Toby Jia-Jun
LC, Ray
contents Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in communication due to the differing backgrounds of illustrators and designers, the latter with limited artistic abilities. To overcome these challenges, we created Sketchar, a Generative AI (GenAI) tool that allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle. We conducted a mixed-method study to evaluate the interaction between game designers and Sketchar. We showed that the reference images generated in co-creating with Sketchar fostered refinement of design details and can be incorporated into real-world workflows. Moreover, designers without artistic backgrounds found the Sketchar workflow to be more expressive and worthwhile. This research demonstrates the potential of GenAI in enhancing interdisciplinary collaboration in the game industry, enabling designers to interact beyond their own limited expertise.
format Preprint
id arxiv_https___arxiv_org_abs_2508_12333
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
Ling, Long
Chen, Xinyi
Wen, Ruoyu
Li, Toby Jia-Jun
LC, Ray
Human-Computer Interaction
Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in communication due to the differing backgrounds of illustrators and designers, the latter with limited artistic abilities. To overcome these challenges, we created Sketchar, a Generative AI (GenAI) tool that allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle. We conducted a mixed-method study to evaluate the interaction between game designers and Sketchar. We showed that the reference images generated in co-creating with Sketchar fostered refinement of design details and can be incorporated into real-world workflows. Moreover, designers without artistic backgrounds found the Sketchar workflow to be more expressive and worthwhile. This research demonstrates the potential of GenAI in enhancing interdisciplinary collaboration in the game industry, enabling designers to interact beyond their own limited expertise.
title Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
topic Human-Computer Interaction
url https://arxiv.org/abs/2508.12333