Leveraging Large Language Models for Predictive Analysis of Human Misery

Fuente: arXiv
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Main Authors: Seal, Bishanka, Seetharaman, Rahul, Bansal, Aman, Nandy, Abhilash
Format: Preprint
Published: 2025
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author Seal, Bishanka
Seetharaman, Rahul
Bansal, Aman
Nandy, Abhilash
author_facet Seal, Bishanka
Seetharaman, Rahul
Bansal, Aman
Nandy, Abhilash
contents This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a scalar value from 0 to 100 to each input statement. We evaluate multiple prompting strategies, including zero-shot, fixed-context few-shot, and retrieval-based prompting using BERT sentence embeddings. Few-shot approaches consistently outperform zero-shot baselines, underscoring the value of contextual examples in affective prediction. To move beyond static evaluation, we introduce the "Misery Game Show", a novel gamified framework inspired by a television format. It tests LLMs through structured rounds involving ordinal comparison, binary classification, scalar estimation, and feedback-driven reasoning. This setup enables us to assess not only predictive accuracy but also the model's ability to adapt based on corrective feedback. The gamified evaluation highlights the broader potential of LLMs in dynamic emotional reasoning tasks beyond standard regression. Code and data link: https://github.com/abhi1nandy2/Misery_Data_Exps_GitHub
format Preprint
id arxiv_https___arxiv_org_abs_2508_12669
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Leveraging Large Language Models for Predictive Analysis of Human Misery
Seal, Bishanka
Seetharaman, Rahul
Bansal, Aman
Nandy, Abhilash
Computation and Language
Computers and Society
This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a scalar value from 0 to 100 to each input statement. We evaluate multiple prompting strategies, including zero-shot, fixed-context few-shot, and retrieval-based prompting using BERT sentence embeddings. Few-shot approaches consistently outperform zero-shot baselines, underscoring the value of contextual examples in affective prediction. To move beyond static evaluation, we introduce the "Misery Game Show", a novel gamified framework inspired by a television format. It tests LLMs through structured rounds involving ordinal comparison, binary classification, scalar estimation, and feedback-driven reasoning. This setup enables us to assess not only predictive accuracy but also the model's ability to adapt based on corrective feedback. The gamified evaluation highlights the broader potential of LLMs in dynamic emotional reasoning tasks beyond standard regression. Code and data link: https://github.com/abhi1nandy2/Misery_Data_Exps_GitHub
title Leveraging Large Language Models for Predictive Analysis of Human Misery
topic Computation and Language
Computers and Society
url https://arxiv.org/abs/2508.12669