Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

Fuente: arXiv
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Autores principales: Chen, Kangjie, Zhong, Yingji, Li, Zhihao, Lin, Jiaqi, Chen, Youyu, Qin, Minghan, Wang, Haoqian
Formato: Preprint
Publicado: 2025
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author Chen, Kangjie
Zhong, Yingji
Li, Zhihao
Lin, Jiaqi
Chen, Youyu
Qin, Minghan
Wang, Haoqian
author_facet Chen, Kangjie
Zhong, Yingji
Li, Zhihao
Lin, Jiaqi
Chen, Youyu
Qin, Minghan
Wang, Haoqian
contents 3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2508_12720
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting
Chen, Kangjie
Zhong, Yingji
Li, Zhihao
Lin, Jiaqi
Chen, Youyu
Qin, Minghan
Wang, Haoqian
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.
title Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.12720