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Main Authors: Yu, Zhiwei, Du, Chengze, Xu, Heng, Zhou, Ying, Liu, Bo, Li, Jialong
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.12857
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author Yu, Zhiwei
Du, Chengze
Xu, Heng
Zhou, Ying
Liu, Bo
Li, Jialong
author_facet Yu, Zhiwei
Du, Chengze
Xu, Heng
Zhou, Ying
Liu, Bo
Li, Jialong
contents Community GPU platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2508_12857
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle REACH: Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks
Yu, Zhiwei
Du, Chengze
Xu, Heng
Zhou, Ying
Liu, Bo
Li, Jialong
Networking and Internet Architecture
Community GPU platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios.
title REACH: Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks
topic Networking and Internet Architecture
url https://arxiv.org/abs/2508.12857