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Main Authors: He, Xianglong, Peng, Chunli, Liu, Zexiang, Wang, Boyang, Zhang, Yifan, Cui, Qi, Kang, Fei, Jiang, Biao, An, Mengyin, Ren, Yangyang, Xu, Baixin, Guo, Hao-Xiang, Gong, Kaixiong, Wu, Size, Li, Wei, Song, Xuchen, Liu, Yang, Li, Yangguang, Zhou, Yahui
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.13009
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author He, Xianglong
Peng, Chunli
Liu, Zexiang
Wang, Boyang
Zhang, Yifan
Cui, Qi
Kang, Fei
Jiang, Biao
An, Mengyin
Ren, Yangyang
Xu, Baixin
Guo, Hao-Xiang
Gong, Kaixiong
Wu, Size
Li, Wei
Song, Xuchen
Liu, Yang
Li, Yangguang
Zhou, Yahui
author_facet He, Xianglong
Peng, Chunli
Liu, Zexiang
Wang, Boyang
Zhang, Yifan
Cui, Qi
Kang, Fei
Jiang, Biao
An, Mengyin
Ren, Yangyang
Xu, Baixin
Guo, Hao-Xiang
Gong, Kaixiong
Wu, Size
Li, Wei
Song, Xuchen
Liu, Yang
Li, Yangguang
Zhou, Yahui
contents Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.
format Preprint
id arxiv_https___arxiv_org_abs_2508_13009
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Matrix-game 2.0: An open-source real-time and streaming interactive world model
He, Xianglong
Peng, Chunli
Liu, Zexiang
Wang, Boyang
Zhang, Yifan
Cui, Qi
Kang, Fei
Jiang, Biao
An, Mengyin
Ren, Yangyang
Xu, Baixin
Guo, Hao-Xiang
Gong, Kaixiong
Wu, Size
Li, Wei
Song, Xuchen
Liu, Yang
Li, Yangguang
Zhou, Yahui
Computer Vision and Pattern Recognition
Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.
title Matrix-game 2.0: An open-source real-time and streaming interactive world model
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.13009