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| Hauptverfasser: | , , |
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| Format: | Preprint |
| Veröffentlicht: |
2025
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| Online-Zugang: | https://arxiv.org/abs/2508.13074 |
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| _version_ | 1866918126621294592 |
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| author | Sun, Black Fu, Ge Kacy Guo, Shichao |
| author_facet | Sun, Black Fu, Ge Kacy Guo, Shichao |
| contents | Traditional approaches to teaching moral dilemmas often rely on abstract, disembodied scenarios that limit emotional engagement and reflective depth. To address this gap, we developed \textit{Ashes or Breath}, a Mixed Reality game delivered via head-mounted displays(MR-HMDs). This places players in an ethical crisis: they must save a living cat or a priceless cultural artifact during a museum fire. Designed through an iterative, values-centered process, the experience leverages embodied interaction and spatial immersion to heighten emotional stakes and provoke ethical reflection. Players face irreversible, emotionally charged choices followed by narrative consequences in a reflective room, exploring diverse perspectives and societal implications. Preliminary evaluations suggest that embedding moral dilemmas into everyday environments via MR-HMDs intensifies empathy, deepens introspection, and encourages users to reconsider their moral assumptions. This work contributes to ethics-based experiential learning in HCI, positioning augmented reality not merely as a medium of interaction but as a stage for ethical encounter. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2508_13074 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Ashes or Breath: Exploring Moral Dilemmas of Life and Cultural Legacy through Mixed Reality Gaming Sun, Black Fu, Ge Kacy Guo, Shichao Human-Computer Interaction Traditional approaches to teaching moral dilemmas often rely on abstract, disembodied scenarios that limit emotional engagement and reflective depth. To address this gap, we developed \textit{Ashes or Breath}, a Mixed Reality game delivered via head-mounted displays(MR-HMDs). This places players in an ethical crisis: they must save a living cat or a priceless cultural artifact during a museum fire. Designed through an iterative, values-centered process, the experience leverages embodied interaction and spatial immersion to heighten emotional stakes and provoke ethical reflection. Players face irreversible, emotionally charged choices followed by narrative consequences in a reflective room, exploring diverse perspectives and societal implications. Preliminary evaluations suggest that embedding moral dilemmas into everyday environments via MR-HMDs intensifies empathy, deepens introspection, and encourages users to reconsider their moral assumptions. This work contributes to ethics-based experiential learning in HCI, positioning augmented reality not merely as a medium of interaction but as a stage for ethical encounter. |
| title | Ashes or Breath: Exploring Moral Dilemmas of Life and Cultural Legacy through Mixed Reality Gaming |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2508.13074 |