Choosing the Right Engine in the Virtual Reality Landscape

Fuente: arXiv
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Main Authors: Berrezueta-Guzman, Santiago, Wagner, Stefan
Format: Preprint
Published: 2025
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author Berrezueta-Guzman, Santiago
Wagner, Stefan
author_facet Berrezueta-Guzman, Santiago
Wagner, Stefan
contents Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct advantages in graphics rendering, performance optimization, usability, resource requirements, and scalability. This study presents a comprehensive comparative analysis of both engines, evaluating their capabilities and trade-offs through empirical assessments and real-world case studies of large-scale VR projects. The findings highlight key factors such as rendering fidelity, computational efficiency, cross-platform compatibility, and development workflows. These provide practical insights for selecting the most suitable engine based on project-specific needs. Furthermore, emerging trends in artificial intelligence (AI)-driven enhancements, including Deep Learning Super Sampling (DLSS) and large language models (LLMs), are explored to assess their impact on VR development workflows. By aligning engine capabilities with technical and creative requirements, developers can overcome performance bottlenecks, enhance immersion, and streamline optimization techniques. This study serves as a valuable resource for VR developers, researchers, and industry professionals, offering data-driven recommendations to navigate the evolving landscape of VR technology.
format Preprint
id arxiv_https___arxiv_org_abs_2508_13116
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Choosing the Right Engine in the Virtual Reality Landscape
Berrezueta-Guzman, Santiago
Wagner, Stefan
Human-Computer Interaction
Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct advantages in graphics rendering, performance optimization, usability, resource requirements, and scalability. This study presents a comprehensive comparative analysis of both engines, evaluating their capabilities and trade-offs through empirical assessments and real-world case studies of large-scale VR projects. The findings highlight key factors such as rendering fidelity, computational efficiency, cross-platform compatibility, and development workflows. These provide practical insights for selecting the most suitable engine based on project-specific needs. Furthermore, emerging trends in artificial intelligence (AI)-driven enhancements, including Deep Learning Super Sampling (DLSS) and large language models (LLMs), are explored to assess their impact on VR development workflows. By aligning engine capabilities with technical and creative requirements, developers can overcome performance bottlenecks, enhance immersion, and streamline optimization techniques. This study serves as a valuable resource for VR developers, researchers, and industry professionals, offering data-driven recommendations to navigate the evolving landscape of VR technology.
title Choosing the Right Engine in the Virtual Reality Landscape
topic Human-Computer Interaction
url https://arxiv.org/abs/2508.13116