GazeProphet: Software-Only Gaze Prediction for VR Foveated Rendering

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Ebadulla, Farhaan, Mudlapur, Chiraag, BV, Gaurav
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866908584821915648
author Ebadulla, Farhaan
Mudlapur, Chiraag
BV, Gaurav
author_facet Ebadulla, Farhaan
Mudlapur, Chiraag
BV, Gaurav
contents Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems, limiting widespread adoption due to cost, calibration complexity, and hardware compatibility constraints. This paper presents GazeProphet, a software-only approach for predicting gaze locations in VR environments without requiring dedicated eye tracking hardware. The approach combines a Spherical Vision Transformer for processing 360-degree VR scenes with an LSTM-based temporal encoder that captures gaze sequence patterns. A multi-modal fusion network integrates spatial scene features with temporal gaze dynamics to predict future gaze locations with associated confidence estimates. Experimental evaluation on a comprehensive VR dataset demonstrates that GazeProphet achieves a median angular error of 3.83 degrees, outperforming traditional saliency-based baselines by 24% while providing reliable confidence calibration. The approach maintains consistent performance across different spatial regions and scene types, enabling practical deployment in VR systems without additional hardware requirements. Statistical analysis confirms the significance of improvements across all evaluation metrics. These results show that software-only gaze prediction can work for VR foveated rendering, making this performance boost more accessible to different VR platforms and apps.
format Preprint
id arxiv_https___arxiv_org_abs_2508_13546
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GazeProphet: Software-Only Gaze Prediction for VR Foveated Rendering
Ebadulla, Farhaan
Mudlapur, Chiraag
BV, Gaurav
Computer Vision and Pattern Recognition
Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems, limiting widespread adoption due to cost, calibration complexity, and hardware compatibility constraints. This paper presents GazeProphet, a software-only approach for predicting gaze locations in VR environments without requiring dedicated eye tracking hardware. The approach combines a Spherical Vision Transformer for processing 360-degree VR scenes with an LSTM-based temporal encoder that captures gaze sequence patterns. A multi-modal fusion network integrates spatial scene features with temporal gaze dynamics to predict future gaze locations with associated confidence estimates. Experimental evaluation on a comprehensive VR dataset demonstrates that GazeProphet achieves a median angular error of 3.83 degrees, outperforming traditional saliency-based baselines by 24% while providing reliable confidence calibration. The approach maintains consistent performance across different spatial regions and scene types, enabling practical deployment in VR systems without additional hardware requirements. Statistical analysis confirms the significance of improvements across all evaluation metrics. These results show that software-only gaze prediction can work for VR foveated rendering, making this performance boost more accessible to different VR platforms and apps.
title GazeProphet: Software-Only Gaze Prediction for VR Foveated Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.13546