Online 3D Gaussian Splatting Modeling with Novel View Selection

Fuente: arXiv
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Auteurs principaux: Lee, Byeonggwon, Park, Junkyu, Giang, Khang Truong, Song, Soohwan
Format: Preprint
Publié: 2025
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author Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Song, Soohwan
author_facet Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Song, Soohwan
contents This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction. However, these methods are limited by their reliance solely on keyframes, which are insufficient to capture an entire scene, resulting in incomplete reconstructions. Moreover, building a generalizable model requires incorporating frames from diverse viewpoints to achieve broader scene coverage. However, online processing restricts the use of many frames or extensive training iterations. Therefore, we propose a novel method for high-quality 3DGS modeling that improves model completeness through adaptive view selection. By analyzing reconstruction quality online, our approach selects optimal non-keyframes for additional training. By integrating both keyframes and selected non-keyframes, the method refines incomplete regions from diverse viewpoints, significantly enhancing completeness. We also present a framework that incorporates an online multi-view stereo approach, ensuring consistency in 3D information throughout the 3DGS modeling process. Experimental results demonstrate that our method outperforms state-of-the-art methods, delivering exceptional performance in complex outdoor scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14014
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Online 3D Gaussian Splatting Modeling with Novel View Selection
Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Song, Soohwan
Computer Vision and Pattern Recognition
This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction. However, these methods are limited by their reliance solely on keyframes, which are insufficient to capture an entire scene, resulting in incomplete reconstructions. Moreover, building a generalizable model requires incorporating frames from diverse viewpoints to achieve broader scene coverage. However, online processing restricts the use of many frames or extensive training iterations. Therefore, we propose a novel method for high-quality 3DGS modeling that improves model completeness through adaptive view selection. By analyzing reconstruction quality online, our approach selects optimal non-keyframes for additional training. By integrating both keyframes and selected non-keyframes, the method refines incomplete regions from diverse viewpoints, significantly enhancing completeness. We also present a framework that incorporates an online multi-view stereo approach, ensuring consistency in 3D information throughout the 3DGS modeling process. Experimental results demonstrate that our method outperforms state-of-the-art methods, delivering exceptional performance in complex outdoor scenes.
title Online 3D Gaussian Splatting Modeling with Novel View Selection
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.14014