Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Zhang, Jingmao, Zhao, Zhiting, Lin, Yunqi, Ma, Jianghong, Wei, Tianjun, Zhang, Haijun, Zhang, Xiaofeng
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913998056718336
author Zhang, Jingmao
Zhao, Zhiting
Lin, Yunqi
Ma, Jianghong
Wei, Tianjun
Zhang, Haijun
Zhang, Xiaofeng
author_facet Zhang, Jingmao
Zhao, Zhiting
Lin, Yunqi
Ma, Jianghong
Wei, Tianjun
Zhang, Haijun
Zhang, Xiaofeng
contents The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP2Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP2Rec outperforms existing methods in both recommendation accuracy and diversity.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14058
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks
Zhang, Jingmao
Zhao, Zhiting
Lin, Yunqi
Ma, Jianghong
Wei, Tianjun
Zhang, Haijun
Zhang, Xiaofeng
Information Retrieval
Artificial Intelligence
The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP2Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP2Rec outperforms existing methods in both recommendation accuracy and diversity.
title Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks
topic Information Retrieval
Artificial Intelligence
url https://arxiv.org/abs/2508.14058