No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets

Fuente: arXiv
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Hauptverfasser: Dugar, Pranay, Gadde, Mohitvishnu S., Siekmann, Jonah, Godse, Yesh, Shrestha, Aayam, Fern, Alan
Format: Preprint
Veröffentlicht: 2025
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author Dugar, Pranay
Gadde, Mohitvishnu S.
Siekmann, Jonah
Godse, Yesh
Shrestha, Aayam
Fern, Alan
author_facet Dugar, Pranay
Gadde, Mohitvishnu S.
Siekmann, Jonah
Godse, Yesh
Shrestha, Aayam
Fern, Alan
contents Humanoids operating in real-world workspaces must frequently execute task-driven, short-range movements to SE(2) target poses. To be practical, these transitions must be fast, robust, and energy efficient. While learning-based locomotion has made significant progress, most existing methods optimize for velocity-tracking rather than direct pose reaching, resulting in inefficient, marching-style behavior when applied to short-range tasks. In this work, we develop a reinforcement learning approach that directly optimizes humanoid locomotion for SE(2) targets. Central to this approach is a new constellation-based reward function that encourages natural and efficient target-oriented movement. To evaluate performance, we introduce a benchmarking framework that measures energy consumption, time-to-target, and footstep count on a distribution of SE(2) goals. Our results show that the proposed approach consistently outperforms standard methods and enables successful transfer from simulation to hardware, highlighting the importance of targeted reward design for practical short-range humanoid locomotion.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14098
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets
Dugar, Pranay
Gadde, Mohitvishnu S.
Siekmann, Jonah
Godse, Yesh
Shrestha, Aayam
Fern, Alan
Robotics
Artificial Intelligence
Humanoids operating in real-world workspaces must frequently execute task-driven, short-range movements to SE(2) target poses. To be practical, these transitions must be fast, robust, and energy efficient. While learning-based locomotion has made significant progress, most existing methods optimize for velocity-tracking rather than direct pose reaching, resulting in inefficient, marching-style behavior when applied to short-range tasks. In this work, we develop a reinforcement learning approach that directly optimizes humanoid locomotion for SE(2) targets. Central to this approach is a new constellation-based reward function that encourages natural and efficient target-oriented movement. To evaluate performance, we introduce a benchmarking framework that measures energy consumption, time-to-target, and footstep count on a distribution of SE(2) goals. Our results show that the proposed approach consistently outperforms standard methods and enables successful transfer from simulation to hardware, highlighting the importance of targeted reward design for practical short-range humanoid locomotion.
title No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2508.14098