Pixels to Play: A Foundation Model for 3D Gameplay

Fuente: arXiv
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Hauptverfasser: Yue, Yuguang, Green, Chris, Hunt, Samuel, Salia, Irakli, Shi, Wenzhe, Hunt, Jonathan J
Format: Preprint
Veröffentlicht: 2025
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author Yue, Yuguang
Green, Chris
Hunt, Samuel
Salia, Irakli
Shi, Wenzhe
Hunt, Jonathan J
author_facet Yue, Yuguang
Green, Chris
Hunt, Samuel
Salia, Irakli
Shi, Wenzhe
Hunt, Jonathan J
contents We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs, personalized live-streamers, assistive testers - we argue that an agent must rely on the same pixel stream available to players and generalize to new titles with minimal game-specific engineering. P2P0.1 is trained end-to-end with behavior cloning: labeled demonstrations collected from instrumented human game-play are complemented by unlabeled public videos, to which we impute actions via an inverse-dynamics model. A decoder-only transformer with auto-regressive action output handles the large action space while remaining latency-friendly on a single consumer GPU. We report qualitative results showing competent play across simple Roblox and classic MS-DOS titles, ablations on unlabeled data, and outline the scaling and evaluation steps required to reach expert-level, text-conditioned control.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14295
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Pixels to Play: A Foundation Model for 3D Gameplay
Yue, Yuguang
Green, Chris
Hunt, Samuel
Salia, Irakli
Shi, Wenzhe
Hunt, Jonathan J
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs, personalized live-streamers, assistive testers - we argue that an agent must rely on the same pixel stream available to players and generalize to new titles with minimal game-specific engineering. P2P0.1 is trained end-to-end with behavior cloning: labeled demonstrations collected from instrumented human game-play are complemented by unlabeled public videos, to which we impute actions via an inverse-dynamics model. A decoder-only transformer with auto-regressive action output handles the large action space while remaining latency-friendly on a single consumer GPU. We report qualitative results showing competent play across simple Roblox and classic MS-DOS titles, ablations on unlabeled data, and outline the scaling and evaluation steps required to reach expert-level, text-conditioned control.
title Pixels to Play: A Foundation Model for 3D Gameplay
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2508.14295