A Real-world Display Inverse Rendering Dataset

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Choi, Seokjun, Chung, Hoon-Gyu, Jeon, Yujin, Nam, Giljoo, Baek, Seung-Hwan
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866908495676178432
author Choi, Seokjun
Chung, Hoon-Gyu
Jeon, Yujin
Nam, Giljoo
Baek, Seung-Hwan
author_facet Choi, Seokjun
Chung, Hoon-Gyu
Jeon, Yujin
Nam, Giljoo
Baek, Seung-Hwan
contents Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the polarized light emitted by LCD displays facilitates diffuse-specular separation. Despite these benefits, there is currently no public real-world dataset captured using display-camera systems, unlike other setups such as light stages. This absence hinders the development and evaluation of display-based inverse rendering methods. In this paper, we introduce the first real-world dataset for display-based inverse rendering. To achieve this, we construct and calibrate an imaging system comprising an LCD display and stereo polarization cameras. We then capture a diverse set of objects with diverse geometry and reflectance under one-light-at-a-time (OLAT) display patterns. We also provide high-quality ground-truth geometry. Our dataset enables the synthesis of captured images under arbitrary display patterns and different noise levels. Using this dataset, we evaluate the performance of existing photometric stereo and inverse rendering methods, and provide a simple, yet effective baseline for display inverse rendering, outperforming state-of-the-art inverse rendering methods. Code and dataset are available on our project page at https://michaelcsj.github.io/DIR/
format Preprint
id arxiv_https___arxiv_org_abs_2508_14411
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Real-world Display Inverse Rendering Dataset
Choi, Seokjun
Chung, Hoon-Gyu
Jeon, Yujin
Nam, Giljoo
Baek, Seung-Hwan
Graphics
Computer Vision and Pattern Recognition
Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the polarized light emitted by LCD displays facilitates diffuse-specular separation. Despite these benefits, there is currently no public real-world dataset captured using display-camera systems, unlike other setups such as light stages. This absence hinders the development and evaluation of display-based inverse rendering methods. In this paper, we introduce the first real-world dataset for display-based inverse rendering. To achieve this, we construct and calibrate an imaging system comprising an LCD display and stereo polarization cameras. We then capture a diverse set of objects with diverse geometry and reflectance under one-light-at-a-time (OLAT) display patterns. We also provide high-quality ground-truth geometry. Our dataset enables the synthesis of captured images under arbitrary display patterns and different noise levels. Using this dataset, we evaluate the performance of existing photometric stereo and inverse rendering methods, and provide a simple, yet effective baseline for display inverse rendering, outperforming state-of-the-art inverse rendering methods. Code and dataset are available on our project page at https://michaelcsj.github.io/DIR/
title A Real-world Display Inverse Rendering Dataset
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.14411