Emerson-Lei and Manna-Pnueli Games for LTLf+ and PPLTL+ Synthesis

Fuente: arXiv
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Hauptverfasser: Hausmann, Daniel, Zhu, Shufang, Parretti, Gianmarco, Weinhuber, Christoph, De Giacomo, Giuseppe, Piterman, Nir
Format: Preprint
Veröffentlicht: 2025
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author Hausmann, Daniel
Zhu, Shufang
Parretti, Gianmarco
Weinhuber, Christoph
De Giacomo, Giuseppe
Piterman, Nir
author_facet Hausmann, Daniel
Zhu, Shufang
Parretti, Gianmarco
Weinhuber, Christoph
De Giacomo, Giuseppe
Piterman, Nir
contents Recently, the Manna-Pnueli Hierarchy has been used to define the temporal logics LTLfp and PPLTLp, which allow to use finite-trace LTLf/PPLTL techniques in infinite-trace settings while achieving the expressiveness of full LTL. In this paper, we present the first actual solvers for reactive synthesis in these logics. These are based on games on graphs that leverage DFA-based techniques from LTLf/PPLTL to construct the game arena. We start with a symbolic solver based on Emerson-Lei games, which reduces lower-class properties (guarantee, safety) to higher ones (recurrence, persistence) before solving the game. We then introduce Manna-Pnueli games, which natively embed Manna-Pnueli objectives into the arena. These games are solved by composing solutions to a DAG of simpler Emerson-Lei games, resulting in a provably more efficient approach. We implemented the solvers and practically evaluated their performance on a range of representative formulas. The results show that Manna-Pnueli games often offer significant advantages, though not universally, indicating that combining both approaches could further enhance practical performance.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14725
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Emerson-Lei and Manna-Pnueli Games for LTLf+ and PPLTL+ Synthesis
Hausmann, Daniel
Zhu, Shufang
Parretti, Gianmarco
Weinhuber, Christoph
De Giacomo, Giuseppe
Piterman, Nir
Logic in Computer Science
Artificial Intelligence
Formal Languages and Automata Theory
Recently, the Manna-Pnueli Hierarchy has been used to define the temporal logics LTLfp and PPLTLp, which allow to use finite-trace LTLf/PPLTL techniques in infinite-trace settings while achieving the expressiveness of full LTL. In this paper, we present the first actual solvers for reactive synthesis in these logics. These are based on games on graphs that leverage DFA-based techniques from LTLf/PPLTL to construct the game arena. We start with a symbolic solver based on Emerson-Lei games, which reduces lower-class properties (guarantee, safety) to higher ones (recurrence, persistence) before solving the game. We then introduce Manna-Pnueli games, which natively embed Manna-Pnueli objectives into the arena. These games are solved by composing solutions to a DAG of simpler Emerson-Lei games, resulting in a provably more efficient approach. We implemented the solvers and practically evaluated their performance on a range of representative formulas. The results show that Manna-Pnueli games often offer significant advantages, though not universally, indicating that combining both approaches could further enhance practical performance.
title Emerson-Lei and Manna-Pnueli Games for LTLf+ and PPLTL+ Synthesis
topic Logic in Computer Science
Artificial Intelligence
Formal Languages and Automata Theory
url https://arxiv.org/abs/2508.14725