Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality

Fuente: arXiv
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Autori principali: Zhao, Hanwen, Akers, John, Elmieh, Baback, Kemelmacher-Shlizerman, Ira
Natura: Preprint
Pubblicazione: 2025
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author Zhao, Hanwen
Akers, John
Elmieh, Baback
Kemelmacher-Shlizerman, Ira
author_facet Zhao, Hanwen
Akers, John
Elmieh, Baback
Kemelmacher-Shlizerman, Ira
contents Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real estate could be visualizing a room at different times of day and placing virtual light fixtures. Existing deep learning-based relighting techniques typically exceed the real-time performance capabilities of current MR devices. On the other hand, scene understanding methods, such as on-device scene reconstruction, often yield inaccurate results due to scanning limitations, in turn affecting relighting quality. Finally, simpler 2D image filter-based approaches cannot represent complex geometry and shadows. We introduce a novel method to integrate image segmentation, with lighting propagation via anisotropic diffusion on top of basic scene understanding, and the computational simplicity of filter-based techniques. Our approach corrects on-device scanning inaccuracies, delivering visually appealing and accurate relighting effects in real-time on edge devices, achieving speeds as high as 100 fps. We show a direct comparison between our method and the industry standard, and present a practical demonstration of our method in the aforementioned real estate example.
format Preprint
id arxiv_https___arxiv_org_abs_2508_14930
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
Zhao, Hanwen
Akers, John
Elmieh, Baback
Kemelmacher-Shlizerman, Ira
Graphics
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real estate could be visualizing a room at different times of day and placing virtual light fixtures. Existing deep learning-based relighting techniques typically exceed the real-time performance capabilities of current MR devices. On the other hand, scene understanding methods, such as on-device scene reconstruction, often yield inaccurate results due to scanning limitations, in turn affecting relighting quality. Finally, simpler 2D image filter-based approaches cannot represent complex geometry and shadows. We introduce a novel method to integrate image segmentation, with lighting propagation via anisotropic diffusion on top of basic scene understanding, and the computational simplicity of filter-based techniques. Our approach corrects on-device scanning inaccuracies, delivering visually appealing and accurate relighting effects in real-time on edge devices, achieving speeds as high as 100 fps. We show a direct comparison between our method and the industry standard, and present a practical demonstration of our method in the aforementioned real estate example.
title Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
topic Graphics
url https://arxiv.org/abs/2508.14930