NeuralMeshing: Complete Object Mesh Extraction from Casual Captures
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arXiv
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| Main Authors: | , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866911116460818432 |
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| author | Erich, Floris Chiba, Naoya Mustafa, Abdullah Hanai, Ryo Ando, Noriaki Yoshiyasu, Yusuke Domae, Yukiyasu |
| author_facet | Erich, Floris Chiba, Naoya Mustafa, Abdullah Hanai, Ryo Ando, Noriaki Yoshiyasu, Yusuke Domae, Yukiyasu |
| contents | How can we extract complete geometric models of objects that we encounter in our daily life, without having access to commercial 3D scanners? In this paper we present an automated system for generating geometric models of objects from two or more videos. Our system requires the specification of one known point in at least one frame of each video, which can be automatically determined using a fiducial marker such as a checkerboard or Augmented Reality (AR) marker. The remaining frames are automatically positioned in world space by using Structure-from-Motion techniques. By using multiple videos and merging results, a complete object mesh can be generated, without having to rely on hole filling. Code for our system is available from https://github.com/FlorisE/NeuralMeshing. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2508_16026 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | NeuralMeshing: Complete Object Mesh Extraction from Casual Captures Erich, Floris Chiba, Naoya Mustafa, Abdullah Hanai, Ryo Ando, Noriaki Yoshiyasu, Yusuke Domae, Yukiyasu Computer Vision and Pattern Recognition Robotics How can we extract complete geometric models of objects that we encounter in our daily life, without having access to commercial 3D scanners? In this paper we present an automated system for generating geometric models of objects from two or more videos. Our system requires the specification of one known point in at least one frame of each video, which can be automatically determined using a fiducial marker such as a checkerboard or Augmented Reality (AR) marker. The remaining frames are automatically positioned in world space by using Structure-from-Motion techniques. By using multiple videos and merging results, a complete object mesh can be generated, without having to rely on hole filling. Code for our system is available from https://github.com/FlorisE/NeuralMeshing. |
| title | NeuralMeshing: Complete Object Mesh Extraction from Casual Captures |
| topic | Computer Vision and Pattern Recognition Robotics |
| url | https://arxiv.org/abs/2508.16026 |