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Main Authors: Li, Ziqi, Amrani, Abderraouf, Rai, Shri, Laga, Hamid
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.16062
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author Li, Ziqi
Amrani, Abderraouf
Rai, Shri
Laga, Hamid
author_facet Li, Ziqi
Amrani, Abderraouf
Rai, Shri
Laga, Hamid
contents Reconstructing the 3D geometry, pose, and motion of animals is a long-standing problem, which has a wide range of applications, from biology, livestock management, and animal conservation and welfare to content creation in digital entertainment and Virtual/Augmented Reality (VR/AR). Traditionally, 3D models of real animals are obtained using 3D scanners. These, however, are intrusive, often prohibitively expensive, and difficult to deploy in the natural environment of the animals. In recent years, we have seen a significant surge in deep learning-based techniques that enable the 3D reconstruction, in a non-intrusive manner, of the shape and motion of dynamic objects just from their RGB image and/or video observations. Several papers have explored their application and extension to various types of animals. This paper surveys the latest developments in this emerging and growing field of research. It categorizes and discusses the state-of-the-art methods based on their input modalities, the way the 3D geometry and motion of animals are represented, the type of reconstruction techniques they use, and the training mechanisms they adopt. It also analyzes the performance of some key methods, discusses their strengths and limitations, and identifies current challenges and directions for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2508_16062
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals
Li, Ziqi
Amrani, Abderraouf
Rai, Shri
Laga, Hamid
Computer Vision and Pattern Recognition
Reconstructing the 3D geometry, pose, and motion of animals is a long-standing problem, which has a wide range of applications, from biology, livestock management, and animal conservation and welfare to content creation in digital entertainment and Virtual/Augmented Reality (VR/AR). Traditionally, 3D models of real animals are obtained using 3D scanners. These, however, are intrusive, often prohibitively expensive, and difficult to deploy in the natural environment of the animals. In recent years, we have seen a significant surge in deep learning-based techniques that enable the 3D reconstruction, in a non-intrusive manner, of the shape and motion of dynamic objects just from their RGB image and/or video observations. Several papers have explored their application and extension to various types of animals. This paper surveys the latest developments in this emerging and growing field of research. It categorizes and discusses the state-of-the-art methods based on their input modalities, the way the 3D geometry and motion of animals are represented, the type of reconstruction techniques they use, and the training mechanisms they adopt. It also analyzes the performance of some key methods, discusses their strengths and limitations, and identifies current challenges and directions for future research.
title Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.16062