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Main Authors: Becker, Álvaro Guglielmin, de Oliveira, Gabriel Bauer, Rossato, Lana Bertoldo, Tavares, Anderson Rocha
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.16447
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author Becker, Álvaro Guglielmin
de Oliveira, Gabriel Bauer
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
author_facet Becker, Álvaro Guglielmin
de Oliveira, Gabriel Bauer
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
contents Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6\% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.
format Preprint
id arxiv_https___arxiv_org_abs_2508_16447
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Boardwalk: Towards a Framework for Creating Board Games with LLMs
Becker, Álvaro Guglielmin
de Oliveira, Gabriel Bauer
Rossato, Lana Bertoldo
Tavares, Anderson Rocha
Machine Learning
Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6\% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.
title Boardwalk: Towards a Framework for Creating Board Games with LLMs
topic Machine Learning
url https://arxiv.org/abs/2508.16447