Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
Fuente:
arXiv
Saved in:
| Main Authors: | Pham, Trung Hieu, Tran, Chanh Minh, Kamioka, Eiji, Phan, Xuan Tan |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
by: Liu, Qixuan, et al.
Published: (2025)
by: Liu, Qixuan, et al.
Published: (2025)
A Collaborative Extended Reality Prototype for 3D Surgical Planning and Visualization
by: Qiu, Shi, et al.
Published: (2026)
by: Qiu, Shi, et al.
Published: (2026)
Towards Interactive Multimodal Representation of ML Functions for Human Understanding of ML
by: Wang, Bokang, et al.
Published: (2026)
by: Wang, Bokang, et al.
Published: (2026)
Design of a UE5-based digital twin platform
by: Lyu, Shaoqiu, et al.
Published: (2024)
by: Lyu, Shaoqiu, et al.
Published: (2024)
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
by: Yuan, Lin-Ping, et al.
Published: (2025)
by: Yuan, Lin-Ping, et al.
Published: (2025)
ScaleTrotter: Illustrative Visual Travels Across Negative Scales
by: Halladjian, Sarkis, et al.
Published: (2019)
by: Halladjian, Sarkis, et al.
Published: (2019)
Photoshop Batch Rendering Using Actions for Stylistic Video Editing
by: De La Fuente, Tessa
Published: (2025)
by: De La Fuente, Tessa
Published: (2025)
Resolution deficits drive simulator sickness and compromise reading performance in virtual environments
by: Wang, Jialin, et al.
Published: (2026)
by: Wang, Jialin, et al.
Published: (2026)
The perceptual gap between video see-through displays and natural human vision
by: Wang, Jialin, et al.
Published: (2026)
by: Wang, Jialin, et al.
Published: (2026)
XR is XR: Rethinking MR and XR as Neutral Umbrella Terms
by: Kurata, Takeshi
Published: (2026)
by: Kurata, Takeshi
Published: (2026)
Crafting Dynamic Virtual Activities with Advanced Multimodal Models
by: Li, Changyang, et al.
Published: (2024)
by: Li, Changyang, et al.
Published: (2024)
CvhSlicer 2.0: Immersive and Interactive Visualization of Chinese Visible Human Data in XR Environments
by: Qiu, Yue, et al.
Published: (2025)
by: Qiu, Yue, et al.
Published: (2025)
EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR
by: Ding, Zihao, et al.
Published: (2025)
by: Ding, Zihao, et al.
Published: (2025)
T2VTree: User-Centered Visual Analytics for Agent-Assisted Thought-to-Video Authoring
by: Zheng, Zhuoyun, et al.
Published: (2026)
by: Zheng, Zhuoyun, et al.
Published: (2026)
CartoAgent: a multimodal large language model-powered multi-agent cartographic framework for map style transfer and evaluation
by: Wang, Chenglong, et al.
Published: (2025)
by: Wang, Chenglong, et al.
Published: (2025)
Beyond the Desktop: XR-Driven Segmentation with Meta Quest 3 and MX Ink
by: de Paiva, Lisle Faray, et al.
Published: (2025)
by: de Paiva, Lisle Faray, et al.
Published: (2025)
Resolution limit of the eye: how many pixels can we see?
by: Ashraf, Maliha, et al.
Published: (2024)
by: Ashraf, Maliha, et al.
Published: (2024)
ComVi: Context-Aware Optimized Comment Display in Video Playback
by: Kim, Minsun, et al.
Published: (2026)
by: Kim, Minsun, et al.
Published: (2026)
Towards Context-Aware Adaptation in Extended Reality: A Design Space for XR Interfaces and an Adaptive Placement Strategy
by: Davari, Shakiba, et al.
Published: (2024)
by: Davari, Shakiba, et al.
Published: (2024)
WebXR, A-Frame and Networked-Aframe as a Basis for an Open Metaverse: A Conceptual Architecture
by: Macario, Giuseppe
Published: (2024)
by: Macario, Giuseppe
Published: (2024)
Flowers Revisited: A Preliminary Replication of Flowers et al. 1997
by: Enge, Kajetan, et al.
Published: (2024)
by: Enge, Kajetan, et al.
Published: (2024)
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays
by: Saeedpour-Parizi, Mohammad R., et al.
Published: (2024)
by: Saeedpour-Parizi, Mohammad R., et al.
Published: (2024)
Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling
by: Vo, Anh H., et al.
Published: (2026)
by: Vo, Anh H., et al.
Published: (2026)
Human-Data Interaction, Exploration, and Visualization in the AI Era: Challenges and Opportunities
by: Fekete, Jean-Daniel, et al.
Published: (2026)
by: Fekete, Jean-Daniel, et al.
Published: (2026)
SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation
by: Yin, Wanqi, et al.
Published: (2025)
by: Yin, Wanqi, et al.
Published: (2025)
COIVis: Eye-tracking-based Visual Exploration of Concept Learning in MOOC Videos
by: Zhou, Zhiguang, et al.
Published: (2025)
by: Zhou, Zhiguang, et al.
Published: (2025)
DASC: Depth-of-Field Aware Scene Complexity Metric for 3D Visualization on Light Field Display
by: Akbar, Kamran, et al.
Published: (2025)
by: Akbar, Kamran, et al.
Published: (2025)
Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions
by: Tanaka, Kojiro, et al.
Published: (2025)
by: Tanaka, Kojiro, et al.
Published: (2025)
Quantitative Evaluation of driver's situation awareness in virtual driving through Eye tracking analysis
by: Jiang, Yunxiang, et al.
Published: (2024)
by: Jiang, Yunxiang, et al.
Published: (2024)
High-Contrast Projection Mapping under Light Field Illumination with LED Display and Aperiodic Lens Array
by: Fujimura, Kotaro, et al.
Published: (2026)
by: Fujimura, Kotaro, et al.
Published: (2026)
Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions
by: Rakesh, Vineet Kumar, et al.
Published: (2025)
by: Rakesh, Vineet Kumar, et al.
Published: (2025)
Photoreal Scene Reconstruction from an Egocentric Device
by: Lv, Zhaoyang, et al.
Published: (2025)
by: Lv, Zhaoyang, et al.
Published: (2025)
Coral Model Generation from Single Images for Virtual Reality Applications
by: Fu, Jie, et al.
Published: (2024)
by: Fu, Jie, et al.
Published: (2024)
DiM-Gestor: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2
by: Zhang, Fan, et al.
Published: (2024)
by: Zhang, Fan, et al.
Published: (2024)
ANVIL: Analogies and Videos for Lecturers
by: Noviello, Yuri, et al.
Published: (2026)
by: Noviello, Yuri, et al.
Published: (2026)
ProgrammableGrass: A Shape-Changing Artificial Grass Display Adapted for Dynamic and Interactive Display Features
by: Tanaka, Kojiro, et al.
Published: (2024)
by: Tanaka, Kojiro, et al.
Published: (2024)
Perceptual Sensitivity to Stereo Geometry Errors in Head-Mounted Displays
by: Zhu, Raffles Xingqi, et al.
Published: (2025)
by: Zhu, Raffles Xingqi, et al.
Published: (2025)
Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors
by: Takeuchi, Masaki, et al.
Published: (2024)
by: Takeuchi, Masaki, et al.
Published: (2024)
TalkSketch: Multimodal Generative AI for Real-time Sketch Ideation with Speech
by: Shi, Weiyan, et al.
Published: (2025)
by: Shi, Weiyan, et al.
Published: (2025)
Nevis Digital Twin: Photogrammetry and Immersive Visualization of Historical Sites
by: Apffel, Alex, et al.
Published: (2026)
by: Apffel, Alex, et al.
Published: (2026)
Similar Items
-
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
by: Liu, Qixuan, et al.
Published: (2025) -
A Collaborative Extended Reality Prototype for 3D Surgical Planning and Visualization
by: Qiu, Shi, et al.
Published: (2026) -
Towards Interactive Multimodal Representation of ML Functions for Human Understanding of ML
by: Wang, Bokang, et al.
Published: (2026) -
Design of a UE5-based digital twin platform
by: Lyu, Shaoqiu, et al.
Published: (2024) -
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
by: Yuan, Lin-Ping, et al.
Published: (2025)