Humanizing Machines: Rethinking LLM Anthropomorphism Through a Multi-Level Framework of Design

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Xiao, Yunze, Ng, Lynnette Hui Xian, Liu, Jiarui, Diab, Mona T.
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866918140332474368
author Xiao, Yunze
Ng, Lynnette Hui Xian
Liu, Jiarui
Diab, Mona T.
author_facet Xiao, Yunze
Ng, Lynnette Hui Xian
Liu, Jiarui
Diab, Mona T.
contents Large Language Models (LLMs) increasingly exhibit \textbf{anthropomorphism} characteristics -- human-like qualities portrayed across their outlook, language, behavior, and reasoning functions. Such characteristics enable more intuitive and engaging human-AI interactions. However, current research on anthropomorphism remains predominantly risk-focused, emphasizing over-trust and user deception while offering limited design guidance. We argue that anthropomorphism should instead be treated as a \emph{concept of design} that can be intentionally tuned to support user goals. Drawing from multiple disciplines, we propose that the anthropomorphism of an LLM-based artifact should reflect the interaction between artifact designers and interpreters. This interaction is facilitated by cues embedded in the artifact by the designers and the (cognitive) responses of the interpreters to the cues. Cues are categorized into four dimensions: \textit{perceptive, linguistic, behavioral}, and \textit{cognitive}. By analyzing the manifestation and effectiveness of each cue, we provide a unified taxonomy with actionable levers for practitioners. Consequently, we advocate for function-oriented evaluations of anthropomorphic design.
format Preprint
id arxiv_https___arxiv_org_abs_2508_17573
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Humanizing Machines: Rethinking LLM Anthropomorphism Through a Multi-Level Framework of Design
Xiao, Yunze
Ng, Lynnette Hui Xian
Liu, Jiarui
Diab, Mona T.
Computation and Language
Large Language Models (LLMs) increasingly exhibit \textbf{anthropomorphism} characteristics -- human-like qualities portrayed across their outlook, language, behavior, and reasoning functions. Such characteristics enable more intuitive and engaging human-AI interactions. However, current research on anthropomorphism remains predominantly risk-focused, emphasizing over-trust and user deception while offering limited design guidance. We argue that anthropomorphism should instead be treated as a \emph{concept of design} that can be intentionally tuned to support user goals. Drawing from multiple disciplines, we propose that the anthropomorphism of an LLM-based artifact should reflect the interaction between artifact designers and interpreters. This interaction is facilitated by cues embedded in the artifact by the designers and the (cognitive) responses of the interpreters to the cues. Cues are categorized into four dimensions: \textit{perceptive, linguistic, behavioral}, and \textit{cognitive}. By analyzing the manifestation and effectiveness of each cue, we provide a unified taxonomy with actionable levers for practitioners. Consequently, we advocate for function-oriented evaluations of anthropomorphic design.
title Humanizing Machines: Rethinking LLM Anthropomorphism Through a Multi-Level Framework of Design
topic Computation and Language
url https://arxiv.org/abs/2508.17573