Consistent Opponent Modeling in Imperfect-Information Games

Fuente: arXiv
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Autore principale: Ganzfried, Sam
Natura: Preprint
Pubblicazione: 2025
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author Ganzfried, Sam
author_facet Ganzfried, Sam
contents The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some settings; however, such approaches fail to capitalize on historical and observed data from repeated interactions against our opponents. Opponent modeling algorithms integrate machine learning techniques to exploit suboptimal opponents utilizing available data; however, the effectiveness of such approaches in imperfect-information games to date is quite limited. We show that existing opponent modeling approaches fail to satisfy a simple desirable property even against static opponents drawn from a known prior distribution; namely, they do not guarantee that the model approaches the opponent's true strategy even in the limit as the number of game iterations approaches infinity. We develop a new algorithm that is able to achieve this property and runs efficiently by solving a convex minimization problem based on the sequence-form game representation using projected gradient descent. The algorithm is guaranteed to efficiently converge to the opponent's true strategy under standard Bayesian identifiability and visitation assumptions, given observations from gameplay and possibly additional historical data if it is available.
format Preprint
id arxiv_https___arxiv_org_abs_2508_17671
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Consistent Opponent Modeling in Imperfect-Information Games
Ganzfried, Sam
Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Theoretical Economics
The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some settings; however, such approaches fail to capitalize on historical and observed data from repeated interactions against our opponents. Opponent modeling algorithms integrate machine learning techniques to exploit suboptimal opponents utilizing available data; however, the effectiveness of such approaches in imperfect-information games to date is quite limited. We show that existing opponent modeling approaches fail to satisfy a simple desirable property even against static opponents drawn from a known prior distribution; namely, they do not guarantee that the model approaches the opponent's true strategy even in the limit as the number of game iterations approaches infinity. We develop a new algorithm that is able to achieve this property and runs efficiently by solving a convex minimization problem based on the sequence-form game representation using projected gradient descent. The algorithm is guaranteed to efficiently converge to the opponent's true strategy under standard Bayesian identifiability and visitation assumptions, given observations from gameplay and possibly additional historical data if it is available.
title Consistent Opponent Modeling in Imperfect-Information Games
topic Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Theoretical Economics
url https://arxiv.org/abs/2508.17671