Controllable Single-shot Animation Blending with Temporal Conditioning
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arXiv
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| Hauptverfasser: | , , |
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| Format: | Preprint |
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2025
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| _version_ | 1866914005613805568 |
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| author | Tselepi, Eleni Thermos, Spyridon Potamianos, Gerasimos |
| author_facet | Tselepi, Eleni Thermos, Spyridon Potamianos, Gerasimos |
| contents | Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach produces plausible, smooth, and controllable motion blends in a unified and efficient manner. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2508_18525 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Controllable Single-shot Animation Blending with Temporal Conditioning Tselepi, Eleni Thermos, Spyridon Potamianos, Gerasimos Graphics Computer Vision and Pattern Recognition Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach produces plausible, smooth, and controllable motion blends in a unified and efficient manner. |
| title | Controllable Single-shot Animation Blending with Temporal Conditioning |
| topic | Graphics Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2508.18525 |