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Main Authors: Fischer, Orr, Oshman, Rotem, Rosen, Adi, Roth, Tal
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.19158
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author Fischer, Orr
Oshman, Rotem
Rosen, Adi
Roth, Tal
author_facet Fischer, Orr
Oshman, Rotem
Rosen, Adi
Roth, Tal
contents Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to compute the value of $p_k$, where $p_0 = 1$, $p_1 = N_A(p_0)$, $p_2 = N_B(p_1) = N_B(N_A(p_0))$, $p_3 = N_A(p_2) = N_A(N_B(N_A(p_0)))$ and so on, applying $N_A$ in even steps and $N_B$ in odd steps, for a total of $k$ steps. It is trivial to solve the problem using $k$ communication rounds, with Alice speaking first, by simply ``chasing the function'' for $k$ steps. Many works have studied the communication complexity of pointer chasing, although the focus has always been on protocols with $k-1$ communication rounds, or with $k$ rounds where Bob (the ``wrong player'') speaks first. Many works have studied this setting giving sometimes tight or near-tight results. In this paper we study the communication complexity of the pointer chasing problem when the interaction between the two players is unlimited, i.e., without any restriction on the number of rounds. Perhaps surprisingly, this question was not studied before, to the best of our knowledge. Our main result is that the trivial $k$-round protocol is nearly tight (even) when the number of rounds is not restricted: we give a lower bound of $Ω(k \log (n/k))$ on the randomized communication complexity of the pointer chasing problem with unlimited interaction, and a somewhat stronger lower bound of $Ω(k \log \log{k})$ for protocols with zero error. When combined with prior work, our results also give a nearly-tight bound on the communication complexity of protocols using at most $k-1$ rounds, across all regimes of $k$; for $k > \sqrt{n}$ there was previously a significant gap between the upper and lower bound.
format Preprint
id arxiv_https___arxiv_org_abs_2508_19158
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Pointer Chasing with Unlimited Interaction
Fischer, Orr
Oshman, Rotem
Rosen, Adi
Roth, Tal
Computational Complexity
Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to compute the value of $p_k$, where $p_0 = 1$, $p_1 = N_A(p_0)$, $p_2 = N_B(p_1) = N_B(N_A(p_0))$, $p_3 = N_A(p_2) = N_A(N_B(N_A(p_0)))$ and so on, applying $N_A$ in even steps and $N_B$ in odd steps, for a total of $k$ steps. It is trivial to solve the problem using $k$ communication rounds, with Alice speaking first, by simply ``chasing the function'' for $k$ steps. Many works have studied the communication complexity of pointer chasing, although the focus has always been on protocols with $k-1$ communication rounds, or with $k$ rounds where Bob (the ``wrong player'') speaks first. Many works have studied this setting giving sometimes tight or near-tight results. In this paper we study the communication complexity of the pointer chasing problem when the interaction between the two players is unlimited, i.e., without any restriction on the number of rounds. Perhaps surprisingly, this question was not studied before, to the best of our knowledge. Our main result is that the trivial $k$-round protocol is nearly tight (even) when the number of rounds is not restricted: we give a lower bound of $Ω(k \log (n/k))$ on the randomized communication complexity of the pointer chasing problem with unlimited interaction, and a somewhat stronger lower bound of $Ω(k \log \log{k})$ for protocols with zero error. When combined with prior work, our results also give a nearly-tight bound on the communication complexity of protocols using at most $k-1$ rounds, across all regimes of $k$; for $k > \sqrt{n}$ there was previously a significant gap between the upper and lower bound.
title Pointer Chasing with Unlimited Interaction
topic Computational Complexity
url https://arxiv.org/abs/2508.19158