OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation

Fuente: arXiv
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Main Authors: Jiang, Jianwen, Zeng, Weihong, Zheng, Zerong, Yang, Jiaqi, Liang, Chao, Liao, Wang, Liang, Han, Zhang, Yuan, Gao, Mingyuan
Format: Preprint
Published: 2025
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author Jiang, Jianwen
Zeng, Weihong
Zheng, Zerong
Yang, Jiaqi
Liang, Chao
Liao, Wang
Liang, Han
Zhang, Yuan
Gao, Mingyuan
author_facet Jiang, Jianwen
Zeng, Weihong
Zheng, Zerong
Yang, Jiaqi
Liang, Chao
Liao, Wang
Liang, Han
Zhang, Yuan
Gao, Mingyuan
contents Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, \textbf{we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive.} Our model, \textbf{OmniHuman-1.5}, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: \href{https://omnihuman-lab.github.io/v1_5/}
format Preprint
id arxiv_https___arxiv_org_abs_2508_19209
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation
Jiang, Jianwen
Zeng, Weihong
Zheng, Zerong
Yang, Jiaqi
Liang, Chao
Liao, Wang
Liang, Han
Zhang, Yuan
Gao, Mingyuan
Computer Vision and Pattern Recognition
Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, \textbf{we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive.} Our model, \textbf{OmniHuman-1.5}, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: \href{https://omnihuman-lab.github.io/v1_5/}
title OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.19209