Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Fuente: arXiv
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Autori principali: Nathan, Kaushall Senthil, Lee, Jieun, Wang, Derrick M., Smith, Geneva M., Kukshinov, Eugene, Harley, Daniel, Nacke, Lennart E.
Natura: Preprint
Pubblicazione: 2025
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author Nathan, Kaushall Senthil
Lee, Jieun
Wang, Derrick M.
Smith, Geneva M.
Kukshinov, Eugene
Harley, Daniel
Nacke, Lennart E.
author_facet Nathan, Kaushall Senthil
Lee, Jieun
Wang, Derrick M.
Smith, Geneva M.
Kukshinov, Eugene
Harley, Daniel
Nacke, Lennart E.
contents Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.
format Preprint
id arxiv_https___arxiv_org_abs_2508_19230
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
Nathan, Kaushall Senthil
Lee, Jieun
Wang, Derrick M.
Smith, Geneva M.
Kukshinov, Eugene
Harley, Daniel
Nacke, Lennart E.
Human-Computer Interaction
Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.
title Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
topic Human-Computer Interaction
url https://arxiv.org/abs/2508.19230