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Main Authors: Crang, Zachary L., Johnston, Rich D., Mills, Katie L., Billingham, Johsan, Robertson, Sam, Cole, Michael H., Weakley, Jonathon, and, Adam Hewitt, Duthie, Grant M.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.19477
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author Crang, Zachary L.
Johnston, Rich D.
Mills, Katie L.
Billingham, Johsan
Robertson, Sam
Cole, Michael H.
Weakley, Jonathon
and, Adam Hewitt
Duthie, Grant M.
author_facet Crang, Zachary L.
Johnston, Rich D.
Mills, Katie L.
Billingham, Johsan
Robertson, Sam
Cole, Michael H.
Weakley, Jonathon
and, Adam Hewitt
Duthie, Grant M.
contents This study aimed to: (1) understand whether commercially available computer-vision and artificial intelligence (AI) player tracking software can accurately measure player position, speed and distance using broadcast footage and (2) determine the impact of camera feed and resolution on accuracy. Data were obtained from one match at the 2022 Qatar Federation Internationale de Football Association (FIFA) World Cup. Tactical, programme and camera 1 feeds were used. Three commercial tracking providers that use computer-vision and AI participated. Providers analysed instantaneous position (x, y coordinates) and speed (m\,s^{-1}) of each player. Their data were compared with a high-definition multi-camera tracking system (TRACAB Gen 5). Root mean square error (RMSE) and mean bias were calculated. Position RMSE ranged from 1.68 to 16.39 m, while speed RMSE ranged from 0.34 to 2.38 m\,s^{-1}. Total match distance mean bias ranged from -1745 m (-21.8%) to 1945 m (24.3%) across providers. Computer-vision and AI player tracking software offer the ability to track players with fair precision when players are detected by the software. Providers should use a tactical feed when tracking position and speed, which will maximise player detection, improving accuracy. Both 720p and 1080p resolutions are suitable, assuming appropriate computer-vision and AI models are implemented.
format Preprint
id arxiv_https___arxiv_org_abs_2508_19477
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Concurrent validity of computer-vision artificial intelligence player tracking software using broadcast footage
Crang, Zachary L.
Johnston, Rich D.
Mills, Katie L.
Billingham, Johsan
Robertson, Sam
Cole, Michael H.
Weakley, Jonathon
and, Adam Hewitt
Duthie, Grant M.
Computer Vision and Pattern Recognition
Artificial Intelligence
This study aimed to: (1) understand whether commercially available computer-vision and artificial intelligence (AI) player tracking software can accurately measure player position, speed and distance using broadcast footage and (2) determine the impact of camera feed and resolution on accuracy. Data were obtained from one match at the 2022 Qatar Federation Internationale de Football Association (FIFA) World Cup. Tactical, programme and camera 1 feeds were used. Three commercial tracking providers that use computer-vision and AI participated. Providers analysed instantaneous position (x, y coordinates) and speed (m\,s^{-1}) of each player. Their data were compared with a high-definition multi-camera tracking system (TRACAB Gen 5). Root mean square error (RMSE) and mean bias were calculated. Position RMSE ranged from 1.68 to 16.39 m, while speed RMSE ranged from 0.34 to 2.38 m\,s^{-1}. Total match distance mean bias ranged from -1745 m (-21.8%) to 1945 m (24.3%) across providers. Computer-vision and AI player tracking software offer the ability to track players with fair precision when players are detected by the software. Providers should use a tactical feed when tracking position and speed, which will maximise player detection, improving accuracy. Both 720p and 1080p resolutions are suitable, assuming appropriate computer-vision and AI models are implemented.
title Concurrent validity of computer-vision artificial intelligence player tracking software using broadcast footage
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2508.19477