Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images

Fuente: arXiv
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Main Authors: Shin, Changha, Cho, Woong Oh, Kim, Seon Joo
Format: Preprint
Published: 2025
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author Shin, Changha
Cho, Woong Oh
Kim, Seon Joo
author_facet Shin, Changha
Cho, Woong Oh
Kim, Seon Joo
contents 360-degree visual content is widely shared on platforms such as YouTube and plays a central role in virtual reality, robotics, and autonomous navigation. However, consumer-grade dual-fisheye systems consistently yield imperfect panoramas due to inherent lens separation and angular distortions. In this work, we introduce a novel calibration framework that incorporates a dual-fisheye camera model into the 3D Gaussian splatting pipeline. Our approach not only simulates the realistic visual artifacts produced by dual-fisheye cameras but also enables the synthesis of seamlessly rendered 360-degree images. By jointly optimizing 3D Gaussian parameters alongside calibration variables that emulate lens gaps and angular distortions, our framework transforms imperfect omnidirectional inputs into flawless novel view synthesis. Extensive evaluations on real-world datasets confirm that our method produces seamless renderings-even from imperfect images-and outperforms existing 360-degree rendering models.
format Preprint
id arxiv_https___arxiv_org_abs_2508_20080
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
Shin, Changha
Cho, Woong Oh
Kim, Seon Joo
Computer Vision and Pattern Recognition
Graphics
360-degree visual content is widely shared on platforms such as YouTube and plays a central role in virtual reality, robotics, and autonomous navigation. However, consumer-grade dual-fisheye systems consistently yield imperfect panoramas due to inherent lens separation and angular distortions. In this work, we introduce a novel calibration framework that incorporates a dual-fisheye camera model into the 3D Gaussian splatting pipeline. Our approach not only simulates the realistic visual artifacts produced by dual-fisheye cameras but also enables the synthesis of seamlessly rendered 360-degree images. By jointly optimizing 3D Gaussian parameters alongside calibration variables that emulate lens gaps and angular distortions, our framework transforms imperfect omnidirectional inputs into flawless novel view synthesis. Extensive evaluations on real-world datasets confirm that our method produces seamless renderings-even from imperfect images-and outperforms existing 360-degree rendering models.
title Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2508.20080