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Main Authors: Garcia, Gabriel Manuel, Richard, Antoine, Olivares-Mendez, Miguel
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.20926
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author Garcia, Gabriel Manuel
Richard, Antoine
Olivares-Mendez, Miguel
author_facet Garcia, Gabriel Manuel
Richard, Antoine
Olivares-Mendez, Miguel
contents As space exploration advances, underground environments are becoming increasingly attractive due to their potential to provide shelter, easier access to resources, and enhanced scientific opportunities. Although such environments exist on Earth, they are often not easily accessible and do not accurately represent the diversity of underground environments found throughout the solar system. This paper presents PLUME, a procedural generation framework aimed at easily creating 3D underground environments. Its flexible structure allows for the continuous enhancement of various underground features, aligning with our expanding understanding of the solar system. The environments generated using PLUME can be used for AI training, evaluating robotics algorithms, 3D rendering, and facilitating rapid iteration on developed exploration algorithms. In this paper, it is demonstrated that PLUME has been used along with a robotic simulator. PLUME is open source and has been released on Github. https://github.com/Gabryss/P.L.U.M.E
format Preprint
id arxiv_https___arxiv_org_abs_2508_20926
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PLUME: Procedural Layer Underground Modeling Engine
Garcia, Gabriel Manuel
Richard, Antoine
Olivares-Mendez, Miguel
Robotics
As space exploration advances, underground environments are becoming increasingly attractive due to their potential to provide shelter, easier access to resources, and enhanced scientific opportunities. Although such environments exist on Earth, they are often not easily accessible and do not accurately represent the diversity of underground environments found throughout the solar system. This paper presents PLUME, a procedural generation framework aimed at easily creating 3D underground environments. Its flexible structure allows for the continuous enhancement of various underground features, aligning with our expanding understanding of the solar system. The environments generated using PLUME can be used for AI training, evaluating robotics algorithms, 3D rendering, and facilitating rapid iteration on developed exploration algorithms. In this paper, it is demonstrated that PLUME has been used along with a robotic simulator. PLUME is open source and has been released on Github. https://github.com/Gabryss/P.L.U.M.E
title PLUME: Procedural Layer Underground Modeling Engine
topic Robotics
url https://arxiv.org/abs/2508.20926