Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?

Fuente: arXiv
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Autori principali: Han, Bin, Kwon, Deuksin, Lin, Spencer, Shrestha, Kaleen, Gratch, Jonathan
Natura: Preprint
Pubblicazione: 2025
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author Han, Bin
Kwon, Deuksin
Lin, Spencer
Shrestha, Kaleen
Gratch, Jonathan
author_facet Han, Bin
Kwon, Deuksin
Lin, Spencer
Shrestha, Kaleen
Gratch, Jonathan
contents This study proposes a framework that employs personality prompting with Large Language Models to generate verbal and nonverbal behaviors for virtual agents based on personality traits. Focusing on extraversion, we evaluated the system in two scenarios: negotiation and ice breaking, using both introverted and extroverted agents. In Experiment 1, we conducted agent to agent simulations and performed linguistic analysis and personality classification to assess whether the LLM generated language reflected the intended traits and whether the corresponding nonverbal behaviors varied by personality. In Experiment 2, we carried out a user study to evaluate whether these personality aligned behaviors were consistent with their intended traits and perceptible to human observers. Our results show that LLMs can generate verbal and nonverbal behaviors that align with personality traits, and that users are able to recognize these traits through the agents' behaviors. This work underscores the potential of LLMs in shaping personality aligned virtual agents.
format Preprint
id arxiv_https___arxiv_org_abs_2508_21087
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?
Han, Bin
Kwon, Deuksin
Lin, Spencer
Shrestha, Kaleen
Gratch, Jonathan
Human-Computer Interaction
This study proposes a framework that employs personality prompting with Large Language Models to generate verbal and nonverbal behaviors for virtual agents based on personality traits. Focusing on extraversion, we evaluated the system in two scenarios: negotiation and ice breaking, using both introverted and extroverted agents. In Experiment 1, we conducted agent to agent simulations and performed linguistic analysis and personality classification to assess whether the LLM generated language reflected the intended traits and whether the corresponding nonverbal behaviors varied by personality. In Experiment 2, we carried out a user study to evaluate whether these personality aligned behaviors were consistent with their intended traits and perceptible to human observers. Our results show that LLMs can generate verbal and nonverbal behaviors that align with personality traits, and that users are able to recognize these traits through the agents' behaviors. This work underscores the potential of LLMs in shaping personality aligned virtual agents.
title Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?
topic Human-Computer Interaction
url https://arxiv.org/abs/2508.21087