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Main Authors: Liao, Yi, Gu, Yu, Sui, Yuan, Zhu, Zining, Lu, Yifan, Tang, Guohua, Sun, Zhongqian, Yang, Wei
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.21365
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author Liao, Yi
Gu, Yu
Sui, Yuan
Zhu, Zining
Lu, Yifan
Tang, Guohua
Sun, Zhongqian
Yang, Wei
author_facet Liao, Yi
Gu, Yu
Sui, Yuan
Zhu, Zining
Lu, Yifan
Tang, Guohua
Sun, Zhongqian
Yang, Wei
contents Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2508_21365
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
Liao, Yi
Gu, Yu
Sui, Yuan
Zhu, Zining
Lu, Yifan
Tang, Guohua
Sun, Zhongqian
Yang, Wei
Artificial Intelligence
Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.
title Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
topic Artificial Intelligence
url https://arxiv.org/abs/2508.21365