Saved in:
Bibliographic Details
Main Authors: Yang, Jiayu, Su, Weijian, Zhang, Songqian, Han, Yuqi, Suo, Jinli, Zhang, Qiang
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.21444
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909759930630144
author Yang, Jiayu
Su, Weijian
Zhang, Songqian
Han, Yuqi
Suo, Jinli
Zhang, Qiang
author_facet Yang, Jiayu
Su, Weijian
Zhang, Songqian
Han, Yuqi
Suo, Jinli
Zhang, Qiang
contents 3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents \M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that \M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2508_21444
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content
Yang, Jiayu
Su, Weijian
Zhang, Songqian
Han, Yuqi
Suo, Jinli
Zhang, Qiang
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents \M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that \M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.
title Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.21444