A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players

Fuente: arXiv
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Hauptverfasser: Yorulmaz, Asrin Efe, Velicheti, Raj Kiriti, Bastopcu, Melih, Başar, Tamer
Format: Preprint
Veröffentlicht: 2025
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author Yorulmaz, Asrin Efe
Velicheti, Raj Kiriti
Bastopcu, Melih
Başar, Tamer
author_facet Yorulmaz, Asrin Efe
Velicheti, Raj Kiriti
Bastopcu, Melih
Başar, Tamer
contents In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize the games for which successful steering is possible. Moreover, we establish that steering players to any desired action profile is not always achievable with information design alone, nor when accompanied with sublinear payment schemes. Consequently, we derive a lower bound on the constant payments required per round to achieve this goal. To address these limitations incurred with information design, we introduce an augmented approach that involves a one-shot information design phase before the start of the repeated game, transforming the prior interaction into a Stackelberg game. Finally, we theoretically demonstrate that this approach improves the convergence rate of players' action profiles to the target point by a constant factor with high probability, and support it with empirical results.
format Preprint
id arxiv_https___arxiv_org_abs_2508_21672
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players
Yorulmaz, Asrin Efe
Velicheti, Raj Kiriti
Bastopcu, Melih
Başar, Tamer
Computer Science and Game Theory
Information Theory
Machine Learning
Systems and Control
Optimization and Control
In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize the games for which successful steering is possible. Moreover, we establish that steering players to any desired action profile is not always achievable with information design alone, nor when accompanied with sublinear payment schemes. Consequently, we derive a lower bound on the constant payments required per round to achieve this goal. To address these limitations incurred with information design, we introduce an augmented approach that involves a one-shot information design phase before the start of the repeated game, transforming the prior interaction into a Stackelberg game. Finally, we theoretically demonstrate that this approach improves the convergence rate of players' action profiles to the target point by a constant factor with high probability, and support it with empirical results.
title A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players
topic Computer Science and Game Theory
Information Theory
Machine Learning
Systems and Control
Optimization and Control
url https://arxiv.org/abs/2508.21672