RealMat: Realistic Materials with Diffusion and Reinforcement Learning

Fuente: arXiv
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Autori principali: Zhou, Xilong, Figueiredo, Pedro, Hašan, Miloš, Deschaintre, Valentin, Guerrero, Paul, Hu, Yiwei, Kalantari, Nima Khademi
Natura: Preprint
Pubblicazione: 2025
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author Zhou, Xilong
Figueiredo, Pedro
Hašan, Miloš
Deschaintre, Valentin
Guerrero, Paul
Hu, Yiwei
Kalantari, Nima Khademi
author_facet Zhou, Xilong
Figueiredo, Pedro
Hašan, Miloš
Deschaintre, Valentin
Guerrero, Paul
Hu, Yiwei
Kalantari, Nima Khademi
contents Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are trained on synthetic data. Synthetic data provides precise supervision for material maps, which is convenient but also tends to create a significant visual gap with real-world materials. Alternatively, recent work used a small dataset of real flash photographs to guarantee realism, however such data is limited in scale and diversity. To address these limitations, we propose RealMat, a diffusion-based material generator that leverages realistic priors, including a text-to-image model and a dataset of realistic material photos under natural lighting. In RealMat, we first finetune a pretrained Stable Diffusion XL (SDXL) with synthetic material maps arranged in $2 \times 2$ grids. This way, our model inherits some realism of SDXL while learning the data distribution of the synthetic material grids. Still, this creates a realism gap, with some generated materials appearing synthetic. We propose to further finetune our model through reinforcement learning (RL), encouraging the generation of realistic materials. We develop a realism reward function for any material image under natural lighting, by collecting a large-scale dataset of realistic material images. We show that this approach increases generated materials' realism compared to our base model and related work.
format Preprint
id arxiv_https___arxiv_org_abs_2509_01134
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RealMat: Realistic Materials with Diffusion and Reinforcement Learning
Zhou, Xilong
Figueiredo, Pedro
Hašan, Miloš
Deschaintre, Valentin
Guerrero, Paul
Hu, Yiwei
Kalantari, Nima Khademi
Graphics
Computer Vision and Pattern Recognition
Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are trained on synthetic data. Synthetic data provides precise supervision for material maps, which is convenient but also tends to create a significant visual gap with real-world materials. Alternatively, recent work used a small dataset of real flash photographs to guarantee realism, however such data is limited in scale and diversity. To address these limitations, we propose RealMat, a diffusion-based material generator that leverages realistic priors, including a text-to-image model and a dataset of realistic material photos under natural lighting. In RealMat, we first finetune a pretrained Stable Diffusion XL (SDXL) with synthetic material maps arranged in $2 \times 2$ grids. This way, our model inherits some realism of SDXL while learning the data distribution of the synthetic material grids. Still, this creates a realism gap, with some generated materials appearing synthetic. We propose to further finetune our model through reinforcement learning (RL), encouraging the generation of realistic materials. We develop a realism reward function for any material image under natural lighting, by collecting a large-scale dataset of realistic material images. We show that this approach increases generated materials' realism compared to our base model and related work.
title RealMat: Realistic Materials with Diffusion and Reinforcement Learning
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.01134